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Paper/patches/server/0848-Execute-chunk-tasks-fairly-for-worlds-while-waiting-.patch
2022-07-21 20:53:04 +01:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 28 Dec 2021 07:19:01 -0800
Subject: [PATCH] Execute chunk tasks fairly for worlds while waiting for next
tick
Currently, only the first world would have had tasks executed.
This might result in chunks loading far slower in the nether,
for example.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index a0f9842bce847d8ff9dfc68801804365ac12e265..c0139fe1e4edf6e8bc2d0a4988da1567e7967fca 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1312,6 +1312,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
this.executeMidTickTasks(); // Paper - execute chunk tasks mid tick
return true;
} else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
if (this.haveTime()) {
Iterator iterator = this.getAllLevels().iterator();
@@ -1319,12 +1320,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
ServerLevel worldserver = (ServerLevel) iterator.next();
if (worldserver.getChunkSource().pollTask()) {
- return true;
+ ret = true; // Paper - force execution of all worlds, do not just bias the first
}
}
}
- return false;
+ return ret; // Paper - force execution of all worlds, do not just bias the first
}
}