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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-16 11:30:06 +01:00
e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
34 Zeilen
1.5 KiB
Diff
34 Zeilen
1.5 KiB
Diff
From 34761a652b2d6eb4a9e2b5b9f0502280470ca706 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 18 Jun 2018 22:19:36 -0400
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Subject: [PATCH] Fire EntityShootBowEvent for Illusioner
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diff --git a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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index 2ea0583a3e..81b7cd06f2 100644
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--- a/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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+++ b/src/main/java/net/minecraft/server/EntityIllagerIllusioner.java
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@@ -138,8 +138,18 @@ public class EntityIllagerIllusioner extends EntityIllagerWizard implements IRan
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double d3 = (double) MathHelper.sqrt(d0 * d0 + d2 * d2);
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entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.world.getDifficulty().a() * 4));
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+ // Paper start
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), this.getItemInOffHand(), entityarrow,0.8F);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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+ }
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+
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+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
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+ this.world.addEntity(entityarrow);
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+ }
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this.a(SoundEffects.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
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- this.world.addEntity(entityarrow);
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+ // Paper end
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}
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class a extends EntityIllagerWizard.c {
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--
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2.25.1
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