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Paper/src/main/java/net/minecraft/server/EntityFireball.java
Andrew Ardill ceaf94d5bb Implementation of the EntityDamage*Events.
Many files were added to enable the correct hooking of these events, and a new
event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the
ability to get the projectile entity (such as an egg) and also set if the
projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow
and Fish - were if the fish bounces it means the fish is not hooked. Bouncing
is independent of any damage caused via the event. In addition, the changes to
EntityDamageEvent that enable setting post-event damage were implemented in all
hooks.

Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
2011-01-16 14:14:30 +01:00

246 Zeilen
7.4 KiB
Java

package net.minecraft.server;
import java.util.List;
import java.util.Random;
//CraftBukkit start
import org.bukkit.craftbukkit.entity.CraftEntity;
import org.bukkit.craftbukkit.entity.CraftFireball;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.event.entity.EntityDamageByProjectileEvent;
import org.bukkit.event.entity.EntityDamageEvent;
//CraftBukkit end
public class EntityFireball extends Entity {
private int e;
private int f;
private int ak;
private int al;
private boolean am;
public int a;
private EntityLiving an;
private int ao;
private int ap;
public double b;
public double c;
public double d;
public EntityFireball(World world) {
super(world);
e = -1;
f = -1;
ak = -1;
al = 0;
am = false;
a = 0;
ap = 0;
a(1.0F, 1.0F);
}
protected void a() {}
public EntityFireball(World world, EntityLiving entityliving, double d1, double d2, double d3) {
super(world);
e = -1;
f = -1;
ak = -1;
al = 0;
am = false;
a = 0;
ap = 0;
an = entityliving;
a(1.0F, 1.0F);
c(entityliving.p, entityliving.q, entityliving.r, entityliving.v, entityliving.w);
a(p, q, r);
H = 0.0F;
s = t = u = 0.0D;
d1 += W.nextGaussian() * 0.40000000000000002D;
d2 += W.nextGaussian() * 0.40000000000000002D;
d3 += W.nextGaussian() * 0.40000000000000002D;
double d4 = MathHelper.a(d1 * d1 + d2 * d2 + d3 * d3);
b = (d1 / d4) * 0.10000000000000001D;
c = (d2 / d4) * 0.10000000000000001D;
d = (d3 / d4) * 0.10000000000000001D;
}
public void b_() {
super.b_();
Z = 10;
if (a > 0) {
a--;
}
if (am) {
int i = l.a(e, f, ak);
if (i != al) {
am = false;
s *= W.nextFloat() * 0.2F;
t *= W.nextFloat() * 0.2F;
u *= W.nextFloat() * 0.2F;
ao = 0;
ap = 0;
} else {
ao++;
if (ao == 1200) {
q();
}
return;
}
} else {
ap++;
}
Vec3D vec3d = Vec3D.b(p, q, r);
Vec3D vec3d1 = Vec3D.b(p + s, q + t, r + u);
MovingObjectPosition movingobjectposition = l.a(vec3d, vec3d1);
vec3d = Vec3D.b(p, q, r);
vec3d1 = Vec3D.b(p + s, q + t, r + u);
if (movingobjectposition != null) {
vec3d1 = Vec3D.b(movingobjectposition.f.a, movingobjectposition.f.b, movingobjectposition.f.c);
}
Entity entity = null;
List list = l.b(((Entity) (this)), z.a(s, t, u).b(1.0D, 1.0D, 1.0D));
double d1 = 0.0D;
for (int j = 0; j < list.size(); j++) {
Entity entity1 = (Entity) list.get(j);
if (!entity1.c_() || entity1 == an && ap < 25) {
continue;
}
float f3 = 0.3F;
AxisAlignedBB axisalignedbb = entity1.z.b(f3, f3, f3);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
if (movingobjectposition1 == null) {
continue;
}
double d2 = vec3d.a(movingobjectposition1.f);
if (d2 < d1 || d1 == 0.0D) {
entity = entity1;
d1 = d2;
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null) {
if (movingobjectposition.g != null) {
// CraftBukkit start
boolean bounce;
if (movingobjectposition.g instanceof EntityLiving) {
CraftServer server = ((WorldServer) this.l).getServer();
CraftEntity damagee = new CraftLivingEntity(server, (EntityLiving) movingobjectposition.g);
CraftEntity damager = new CraftLivingEntity(server, an);
CraftEntity projectile = new CraftFireball(server, (EntityFireball) this);
//TODO @see EntityArrow#162
EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent( damager, damagee, projectile, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
server.getPluginManager().callEvent(edbpe);
if(!edbpe.isCancelled()) {
// this function returns if the fireball should stick or not, i.e. !bounce
bounce = !movingobjectposition.g.a(((Entity) (an)), edbpe.getDamage());
} else {
// event was cancelled, get if the fireball should bounce or not
bounce = edbpe.getBounce();
}
} else {
bounce = !movingobjectposition.g.a(((Entity) (an)), 0);
}
if (!bounce) {
// CraftBukkit end
;
}
}
l.a(((Entity) (null)), p, q, r, 1.0F, true);
q();
}
p += s;
q += t;
r += u;
float f1 = MathHelper.a(s * s + u * u);
v = (float) ((Math.atan2(s, u) * 180D) / 3.1415927410125732D);
for (w = (float) ((Math.atan2(t, f1) * 180D) / 3.1415927410125732D); w - y < -180F; y -= 360F) {
;
}
for (; w - y >= 180F; y += 360F) {
;
}
for (; v - x < -180F; x -= 360F) {
;
}
for (; v - x >= 180F; x += 360F) {
;
}
w = y + (w - y) * 0.2F;
v = x + (v - x) * 0.2F;
float f2 = 0.95F;
if (v()) {
for (int k = 0; k < 4; k++) {
float f4 = 0.25F;
l.a("bubble", p - s * (double) f4, q - t * (double) f4, r - u * (double) f4, s, t, u);
}
f2 = 0.8F;
}
s += b;
t += c;
u += d;
s *= f2;
t *= f2;
u *= f2;
l.a("smoke", p, q + 0.5D, r, 0.0D, 0.0D, 0.0D);
a(p, q, r);
}
public void a(NBTTagCompound nbttagcompound) {
nbttagcompound.a("xTile", (short) e);
nbttagcompound.a("yTile", (short) f);
nbttagcompound.a("zTile", (short) ak);
nbttagcompound.a("inTile", (byte) al);
nbttagcompound.a("shake", (byte) a);
nbttagcompound.a("inGround", (byte) (am ? 1 : 0));
}
public void b(NBTTagCompound nbttagcompound) {
e = ((int) (nbttagcompound.c("xTile")));
f = ((int) (nbttagcompound.c("yTile")));
ak = ((int) (nbttagcompound.c("zTile")));
al = nbttagcompound.b("inTile") & 0xff;
a = nbttagcompound.b("shake") & 0xff;
am = nbttagcompound.b("inGround") == 1;
}
public boolean c_() {
return true;
}
public boolean a(Entity entity, int i) {
y();
if (entity != null) {
Vec3D vec3d = entity.G();
if (vec3d != null) {
s = vec3d.a;
t = vec3d.b;
u = vec3d.c;
b = s * 0.10000000000000001D;
c = t * 0.10000000000000001D;
d = u * 0.10000000000000001D;
}
return true;
} else {
return false;
}
}
}