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3ea95efdeb
Thrown into the adventure patch because I don't see the justification of a patch existing for something like this.
25 Zeilen
1.6 KiB
Diff
25 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 13 Apr 2022 08:25:42 +0100
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Subject: [PATCH] Prevent tile entity copies loading chunks
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 53a0ad0125e947537ed537b627d1b02c27f0a63d..de2b8ae62bdd9e97aa696768f84543cd4a6522cc 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3111,7 +3111,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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BlockPos blockposition = BlockEntity.getPosFromTag(nbttagcompound);
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if (this.player.level().isLoaded(blockposition)) {
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- BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
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+ // Paper start - Prevent tile entity copies loading chunks
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+ BlockEntity tileentity = null;
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+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
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+ tileentity = this.player.level().getBlockEntity(blockposition);
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+ }
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+ // Paper end - Prevent tile entity copies loading chunks
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if (tileentity != null) {
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tileentity.saveToItem(itemstack);
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