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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-14 18:40:10 +01:00
ad9c58e103
Since 1.21.2, vanilla split relative teleportation flags into position and delta/velocity flags into separate enum entries. This highlighted a design flaw in the paper api addition for teleport flags, which just simply mirrored internals while also only being able to apply the delta/velocity part of a flag, given the teleport target is always absolute in the API. This patch proposes to simply no longer expose the non-velocity related flags to the API, instead marking the entire Relative enum as being purely velocity related, as non-velocity related flags are not useful to callers. This was done over simply exposing all internal flags, as another vanilla change to the internal enum would result in the same breakage. The newly proposed API *only* promises that the passed flags prevent the loss of velocity in the specific axis/context, which should be independent enough of vanillas specific implementation of this feature.
31 Zeilen
1.1 KiB
Diff
31 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: booky10 <boooky10@gmail.com>
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Date: Sat, 14 Oct 2023 03:11:11 +0200
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Subject: [PATCH] Add player idle duration API
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Implements API for getting and resetting a player's idle duration.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index de97ca0a25d70de50dfcc6b092f5e58facfb5a3a..b4f967c8cc0800d0606e7ad32ff8a350387c6132 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -3441,6 +3441,18 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper end
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+ // Paper start
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+ @Override
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+ public Duration getIdleDuration() {
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+ return Duration.ofMillis(net.minecraft.Util.getMillis() - this.getHandle().getLastActionTime());
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+ }
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+
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+ @Override
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+ public void resetIdleDuration() {
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+ this.getHandle().resetLastActionTime();
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+ }
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+ // Paper end
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+
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public Player.Spigot spigot()
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{
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return this.spigot;
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