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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-14 18:40:10 +01:00
Paper/patches/server/0745-Elder-Guardian-appearance-API.patch
Bjarne Koll ad9c58e103
Only expose velocity relative tp flags to API (#11532)
Since 1.21.2, vanilla split relative teleportation flags into position
and delta/velocity flags into separate enum entries.
This highlighted a design flaw in the paper api addition for teleport
flags, which just simply mirrored internals while also only being able
to apply the delta/velocity part of a flag, given the teleport target is
always absolute in the API.

This patch proposes to simply no longer expose the non-velocity related
flags to the API, instead marking the entire Relative enum as being
purely velocity related, as non-velocity related flags are not useful to
callers. This was done over simply exposing all internal flags, as
another vanilla change to the internal enum would result in the same
breakage.

The newly proposed API *only* promises that the passed flags prevent the
loss of velocity in the specific axis/context, which should be
independent enough of vanillas specific implementation of this feature.
2024-10-31 17:25:52 +01:00

25 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: SoSeDiK <mrsosedik@gmail.com>
Date: Tue, 11 Oct 2022 20:38:47 +0300
Subject: [PATCH] Elder Guardian appearance API
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index bdb4c337265f70d97f8e17f1509c1fee91a7bf6f..b6c8eb48c78ae40ab8ea5af3339086d1d300cf93 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -3320,6 +3320,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
}
// Paper end
+ // Paper start
+ @Override
+ public void showElderGuardian(boolean silent) {
+ if (getHandle().connection != null) getHandle().connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.GUARDIAN_ELDER_EFFECT, silent ? 0F : 1F));
+ }
+ // Paper end
+
public Player.Spigot spigot()
{
return this.spigot;