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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: afa0678e1 SPIGOT-6133: Chorus fruit consumption calls PlayerTeleportEvent multiple times
59 Zeilen
3.2 KiB
Diff
59 Zeilen
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 16 May 2017 21:29:08 -0500
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Subject: [PATCH] Add option to make parrots stay on shoulders despite movement
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Makes parrots not fall off whenever the player changes height, or touches water, or gets hit by a passing leaf.
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Instead, switches the behavior so that players have to sneak to make the birds leave.
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I suspect Mojang may switch to this behavior before full release.
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To be converted into a Paper-API event at some point in the future?
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index c611b5a63498f5ad1f50a75ccd5d7299e27df7e3..9d1cddc6038f0fd0286e4a32013ae98ff0b00dd1 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -330,4 +330,10 @@ public class PaperWorldConfig {
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maxCollisionsPerEntity = getInt( "max-entity-collisions", this.spigotConfig.getInt("max-entity-collisions", 8) );
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log( "Max Entity Collisions: " + maxCollisionsPerEntity );
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}
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+
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+ public boolean parrotsHangOnBetter;
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+ private void parrotsHangOnBetter() {
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+ parrotsHangOnBetter = getBoolean("parrots-are-unaffected-by-player-movement", false);
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+ log("Parrots are unaffected by player movement: " + parrotsHangOnBetter);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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index d507d050f9a1ebd65383adb2b21699a01d9b0385..8c39dc4f05becea92f3ec86c4103be4e34f2b835 100644
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--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
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@@ -2053,6 +2053,13 @@ public class PlayerConnection implements PacketListenerPlayIn {
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switch (packetplayinentityaction.c()) {
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case PRESS_SHIFT_KEY:
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this.player.setSneaking(true);
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+
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+ // Paper start - Hang on!
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+ if (this.player.world.paperConfig.parrotsHangOnBetter) {
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+ this.player.releaseShoulderEntities();
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+ }
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+ // Paper end
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+
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break;
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case RELEASE_SHIFT_KEY:
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this.player.setSneaking(false);
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diff --git a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
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index e3e3426a00128b56d523bb43a59b814b915ad0ff..ba26fc2405e17d582da971d03147fb1865e9b546 100644
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--- a/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
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+++ b/src/main/java/net/minecraft/world/entity/player/EntityHuman.java
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@@ -532,7 +532,7 @@ public abstract class EntityHuman extends EntityLiving {
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this.j(this.getShoulderEntityLeft());
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this.j(this.getShoulderEntityRight());
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if (!this.world.isClientSide && (this.fallDistance > 0.5F || this.isInWater()) || this.abilities.isFlying || this.isSleeping()) {
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- this.releaseShoulderEntities();
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+ if (!this.world.paperConfig.parrotsHangOnBetter) this.releaseShoulderEntities(); // Paper - Hang on!
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}
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}
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