Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
a923e332ee
Also adds per-world spawn limit config in paper.yml for `underground_water_creature`, and migrates existing spawn limit config options to their Mojang names.
66 Zeilen
4.3 KiB
Diff
66 Zeilen
4.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Tue, 20 Dec 2016 15:26:27 -0500
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Subject: [PATCH] Configurable Cartographer Treasure Maps
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Allow configuring for cartographers to return the same map location
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Also allow turning off treasure maps all together as they can eat up Map ID's
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which are limited in quantity.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 4bda78d36a64e89bc68885a2a10b40a759720d1a..bfb83d85601f6e3298395c8424cf4476797a2e79 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -355,4 +355,14 @@ public class PaperWorldConfig {
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Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
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}
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}
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+
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+ public boolean enableTreasureMaps = true;
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+ public boolean treasureMapsAlreadyDiscovered = false;
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+ private void treasureMapsAlreadyDiscovered() {
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+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
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+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
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+ if (treasureMapsAlreadyDiscovered) {
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+ log("Treasure Maps will return already discovered locations");
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+ }
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+ }
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}
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diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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index ae2fba922b5a8c9b4096ea8255ff20db58fcd88f..314617cb0d2df92cc394f7a80011f5b6d075419b 100644
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--- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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+++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
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@@ -383,7 +383,8 @@ public class VillagerTrades {
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return null;
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} else {
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ServerLevel serverLevel = (ServerLevel)entity.level;
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- BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, entity.blockPosition(), 100, true);
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+ if (!serverLevel.paperConfig.enableTreasureMaps) return null; // Paper
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+ BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig.treasureMapsAlreadyDiscovered); // Paper
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true);
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MapItem.renderBiomePreviewMap(serverLevel, itemStack);
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diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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index ce5375dc1974042fd4e81a93a6087d7d286074af..d9452518368c6da097ee142d9b38b52188dc4a5b 100644
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--- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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+++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
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@@ -65,7 +65,16 @@ public class ExplorationMapFunction extends LootItemConditionalFunction {
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Vec3 vec3 = context.getParamOrNull(LootContextParams.ORIGIN);
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if (vec3 != null) {
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ServerLevel serverLevel = context.getLevel();
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- BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, new BlockPos(vec3), this.searchRadius, this.skipKnownStructures);
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+ // Paper start
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+ if (!serverLevel.paperConfig.enableTreasureMaps) {
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+ /*
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+ * NOTE: I fear users will just get a plain map as their "treasure"
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+ * This is preferable to disrespecting the config.
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+ */
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+ return stack;
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+ }
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+ // Paper end
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+ BlockPos blockPos = serverLevel.findNearestMapFeature(this.destination, new BlockPos(vec3), this.searchRadius, !serverLevel.paperConfig.treasureMapsAlreadyDiscovered && this.skipKnownStructures); // Paper
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if (blockPos != null) {
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ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);
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MapItem.renderBiomePreviewMap(serverLevel, itemStack);
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