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Paper/patches/server/0207-Improve-EntityShootBowEvent.patch
Nassim Jahnke 08828fde02
More work
2022-07-27 21:49:24 +02:00

45 Zeilen
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 15 Jun 2013 19:51:17 -0400
Subject: [PATCH] Improve EntityShootBowEvent
Adds missing call to Illagers and also adds Arrow ItemStack to skeltons
diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
index 3799834a1531cd7575ca5d8ea9f3429175b8384d..60064770f08cbee19eeb43bf7c144b6eefbc4888 100644
--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
@@ -198,7 +198,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level.getDifficulty().getId() * 4));
// CraftBukkit start
- org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), null, entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true);
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); // Paper
if (event.isCancelled()) {
event.getProjectile().remove();
return;
diff --git a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
index 7b3a931353e2ead4e5caade8fb12d70f290b67e4..86f7fdd42461db151221d2c0d5cff6953392fa80 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Illusioner.java
@@ -196,8 +196,18 @@ public class Illusioner extends SpellcasterIllager implements RangedAttackMob {
double d3 = Math.sqrt(d0 * d0 + d2 * d2);
entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level.getDifficulty().getId() * 4));
+ // Paper start
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, target.getUsedItemHand(), 0.8F, true);
+ if (event.isCancelled()) {
+ event.getProjectile().remove();
+ return;
+ }
+
+ if (event.getProjectile() == entityarrow.getBukkitEntity()) {
+ this.level.addFreshEntity(entityarrow);
+ }
this.playSound(SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (this.getRandom().nextFloat() * 0.4F + 0.8F));
- this.level.addFreshEntity(entityarrow);
+ // Paper end
}
@Override