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Paper/Spigot-Server-Patches/0431-Optimise-getChunkAt-calls-for-loaded-chunks.patch
Aikar cb15cfa4f8
Improve Async Login so pending connections dont get exposed
We still keep vanilla process of waiting for existing session to be removed before logging in
by storing a separate map of pending.

also fire the callback using executor incase further recursion causes any trouble
2020-04-24 05:48:51 -04:00

89 Zeilen
3.6 KiB
Diff

From 6c6a52d79167aca84ffc1f252bd0b09bb87ca44c Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 25 Jan 2020 17:04:35 -0800
Subject: [PATCH] Optimise getChunkAt calls for loaded chunks
bypass the need to get a player chunk, then get the either,
then unwrap it...
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 29197d6c8d..57e797cd86 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -435,6 +435,12 @@ public class ChunkProviderServer extends IChunkProvider {
return this.getChunkAt(i, j, chunkstatus, flag);
}, this.serverThreadQueue).join();
} else {
+ // Paper start - optimise for loaded chunks
+ Chunk ifLoaded = this.getChunkAtIfLoadedMainThread(i, j);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ // Paper end
GameProfilerFiller gameprofilerfiller = this.world.getMethodProfiler();
gameprofilerfiller.c("getChunk");
@@ -485,39 +491,7 @@ public class ChunkProviderServer extends IChunkProvider {
if (Thread.currentThread() != this.serverThread) {
return null;
} else {
- this.world.getMethodProfiler().c("getChunkNow");
- long k = ChunkCoordIntPair.pair(i, j);
-
- for (int l = 0; l < 4; ++l) {
- if (k == this.cachePos[l] && this.cacheStatus[l] == ChunkStatus.FULL) {
- IChunkAccess ichunkaccess = this.cacheChunk[l];
-
- return ichunkaccess instanceof Chunk ? (Chunk) ichunkaccess : null;
- }
- }
-
- PlayerChunk playerchunk = this.getChunk(k);
-
- if (playerchunk == null) {
- return null;
- } else {
- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) playerchunk.b(ChunkStatus.FULL).getNow(null); // CraftBukkit - decompile error
-
- if (either == null) {
- return null;
- } else {
- IChunkAccess ichunkaccess1 = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
-
- if (ichunkaccess1 != null) {
- this.a(k, ichunkaccess1, ChunkStatus.FULL);
- if (ichunkaccess1 instanceof Chunk) {
- return (Chunk) ichunkaccess1;
- }
- }
-
- return null;
- }
- }
+ return this.getChunkAtIfLoadedMainThread(i, j); // Paper - optimise for loaded chunks
}
}
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 2d51ca9224..5036348abf 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -259,6 +259,14 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
@Override
public Chunk getChunkAt(int i, int j) {
+ // Paper start - optimise this for loaded chunks
+ if (Thread.currentThread() == this.serverThread) {
+ Chunk ifLoaded = ((WorldServer) this).getChunkProvider().getChunkAtIfLoadedMainThread(i, j);
+ if (ifLoaded != null) {
+ return ifLoaded;
+ }
+ }
+ // Paper end
return (Chunk) this.getChunkAt(i, j, ChunkStatus.FULL);
}
--
2.25.1