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Paper/Spigot-Server-Patches/0389-Avoid-hopper-searches-if-there-are-no-items.patch
Aikar f275e9cb9c
Optimize Hoppers - Major Boost - Got2GoFast!
* Don't check for Entities with Inventories if the block above us is also occluding (not just Inventoried)
* Remove Streams from Item Suck In and restore restore 1.12 AABB checks which is simpler and no voxel allocations (was doing TWO Item Suck ins)
* Restore missing application of previous optimization to getEntities for Inventoried Entities from CullanP
* Use getChunkIfLoadedImmediately for getting loaded entities (faster/simpler, no risk of sync loads)
2020-04-24 03:01:17 -04:00

117 Zeilen
5.6 KiB
Diff

From 9884366681850e0b0653f26f7dcf2e0105277ed2 Mon Sep 17 00:00:00 2001
From: CullanP <cullanpage@gmail.com>
Date: Thu, 3 Mar 2016 02:13:38 -0600
Subject: [PATCH] Avoid hopper searches if there are no items
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
We keep track of the number of minecarts and items in a chunk.
If there are no items in the chunk, we skip searching for items.
If there are no minecarts in the chunk, we skip searching for them.
Usually hoppers aren't near items, so we can skip most item searches.
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
Combined, this adds up a lot.
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index bdd04305f5..29cfef1605 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -84,6 +84,10 @@ public class Chunk implements IChunkAccess {
return removed;
}
}
+ // Track the number of minecarts and items
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
+ private final int[] itemCounts = new int[16];
+ private final int[] inventoryEntityCounts = new int[16];
// Paper end
public Chunk(World world, ChunkCoordIntPair chunkcoordintpair, BiomeStorage biomestorage, ChunkConverter chunkconverter, TickList<Block> ticklist, TickList<FluidType> ticklist1, long i, @Nullable ChunkSection[] achunksection, @Nullable Consumer<Chunk> consumer) {
@@ -518,6 +522,13 @@ public class Chunk implements IChunkAccess {
entity.chunkZ = this.loc.z;
this.entities.add(entity); // Paper - per chunk entity list
this.entitySlices[k].add(entity);
+ // Paper start
+ if (entity instanceof EntityItem) {
+ itemCounts[k]++;
+ } else if (entity instanceof IInventory) {
+ inventoryEntityCounts[k]++;
+ }
+ // Paper end
entity.entitySlice = this.entitySlices[k]; // Paper
this.markDirty(); // Paper
}
@@ -550,6 +561,11 @@ public class Chunk implements IChunkAccess {
if (!this.entitySlices[i].remove(entity)) {
return;
}
+ if (entity instanceof EntityItem) {
+ itemCounts[i]--;
+ } else if (entity instanceof IInventory) {
+ inventoryEntityCounts[i]--;
+ }
entityCounts.decrement(entity.getMinecraftKeyString());
this.markDirty(); // Paper
// Paper end
@@ -833,6 +849,14 @@ public class Chunk implements IChunkAccess {
for (int k = i; k <= j; ++k) {
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
+ // Paper start - Don't search for inventories if we have none, and that is all we want
+ /*
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
+ *
+ * Make sure the inventory selector stays in sync.
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
+ */
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
while (iterator.hasNext()) {
T entity = (T) iterator.next(); // CraftBukkit - decompile error
if (entity.shouldBeRemoved) continue; // Paper
@@ -852,9 +876,29 @@ public class Chunk implements IChunkAccess {
i = MathHelper.clamp(i, 0, this.entitySlices.length - 1);
j = MathHelper.clamp(j, 0, this.entitySlices.length - 1);
+ // Paper start
+ int[] counts;
+ if (EntityItem.class.isAssignableFrom(oclass)) {
+ counts = itemCounts;
+ } else if (IInventory.class.isAssignableFrom(oclass)) {
+ counts = inventoryEntityCounts;
+ } else {
+ counts = null;
+ }
+ // Paper end
for (int k = i; k <= j; ++k) {
+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
+ // Paper start - Don't search for inventories if we have none, and that is all we want
+ /*
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
+ *
+ * Make sure the inventory selector stays in sync.
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
+ */
+ if (predicate == IEntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
+ // Paper end
while (iterator.hasNext()) {
T t0 = (T) iterator.next(); // CraftBukkit - decompile error
if (t0.shouldBeRemoved) continue; // Paper
diff --git a/src/main/java/net/minecraft/server/IEntitySelector.java b/src/main/java/net/minecraft/server/IEntitySelector.java
index 498f381099..a2d1ef3602 100644
--- a/src/main/java/net/minecraft/server/IEntitySelector.java
+++ b/src/main/java/net/minecraft/server/IEntitySelector.java
@@ -11,6 +11,7 @@ public final class IEntitySelector {
public static final Predicate<Entity> c = (entity) -> {
return entity.isAlive() && !entity.isVehicle() && !entity.isPassenger();
};
+ public static final Predicate<Entity> isInventory() { return d; } // Paper - OBFHELPER
public static final Predicate<Entity> d = (entity) -> {
return entity instanceof IInventory && entity.isAlive();
};
--
2.25.1