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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-16 11:30:06 +01:00
Paper/Spigot-API-Patches/0188-PlayerDeathEvent-shouldDropExperience.patch
Aikar e4d10a6d67
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches
a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType()

CraftBukkit Changes:
bbe3d58e SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException
3075579f Add FaceAttachable interface to handle Grindstone facing in common with Switches
95bd4238 SPIGOT-5647: ZombieVillager entity should have getVillagerType()
4d975ac3 SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
2020-04-02 17:09:17 -04:00

65 Zeilen
2.4 KiB
Diff

From d235514ac508b4294b8f6d63fef1ade88f5dfa3e Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 24 Dec 2019 00:35:31 +0000
Subject: [PATCH] PlayerDeathEvent#shouldDropExperience
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index 1e97d04b3..3a743430a 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -1,6 +1,8 @@
package org.bukkit.event.entity;
import java.util.List;
+
+import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
@@ -49,6 +51,23 @@ public class PlayerDeathEvent extends EntityDeathEvent {
public List<ItemStack> getItemsToKeep() {
return itemsToKeep;
}
+
+ private boolean doExpDrop;
+
+ /**
+ * @return should experience be dropped from this death
+ */
+ public boolean shouldDropExperience() {
+ return doExpDrop;
+ }
+
+ /**
+ * @param doExpDrop sets if experience should be dropped from this death
+ */
+ public void setShouldDropExperience(boolean doExpDrop) {
+ this.doExpDrop = doExpDrop;
+ }
+
// Paper end
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
@@ -60,11 +79,17 @@ public class PlayerDeathEvent extends EntityDeathEvent {
}
public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage) {
+ // Paper start
+ this(player, drops, droppedExp, newExp, newTotalExp, newLevel, deathMessage, player.getGameMode() != GameMode.SPECTATOR);
+ }
+ public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, final int newExp, final int newTotalExp, final int newLevel, @Nullable final String deathMessage, boolean doExpDrop) {
+ // Paper end
super(player, drops, droppedExp);
this.newExp = newExp;
this.newTotalExp = newTotalExp;
this.newLevel = newLevel;
this.deathMessage = deathMessage;
+ this.doExpDrop = doExpDrop; // Paper
}
@NotNull
--
2.25.1