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Paper/patches/server/0975-Only-tick-item-frames-if-players-can-see-it.patch
Nassim Jahnke 72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00

21 Zeilen
1.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Redned <redned235@gmail.com>
Date: Mon, 19 Jun 2023 15:45:53 -0500
Subject: [PATCH] Only tick item frames if players can see it
In the event that an item frame cannot be seen by any players, ticking the item frame every tick is unnecessary. This can be a very hot section of the entity tracker when lots of item frames are present on a server, so this reduces the logic which speeds it up.
diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
index fe7aff356a9e7b4f41c3d5cb3bd5afbb0646c16a..d934d07ad761319f338d4386536f68fde211c041 100644
--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
@@ -108,7 +108,7 @@ public class ServerEntity {
Entity entity = this.entity;
- if (entity instanceof ItemFrame) {
+ if (!this.trackedPlayers.isEmpty() && entity instanceof ItemFrame) { // Paper - Only tick item frames if players can see it
ItemFrame entityitemframe = (ItemFrame) entity;
if (true || this.tickCount % 10 == 0) { // CraftBukkit - Moved below, should always enter this block