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Paper/patches/server/0694-Prevent-tile-entity-copies-loading-chunks.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

25 Zeilen
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 13 Apr 2022 08:25:42 +0100
Subject: [PATCH] Prevent tile entity copies loading chunks
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index c4ce2f6a2737891337a4369deee5d98f990edeab..d2eb455eb527ca819565e6538f97d1972afc8a7f 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -3202,7 +3202,12 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
BlockPos blockposition = BlockEntity.getPosFromTag(customdata.getUnsafe());
if (this.player.level().isLoaded(blockposition)) {
- BlockEntity tileentity = this.player.level().getBlockEntity(blockposition);
+ // Paper start - Prevent tile entity copies loading chunks
+ BlockEntity tileentity = null;
+ if (this.player.distanceToSqr(blockposition.getX(), blockposition.getY(), blockposition.getZ()) < 32 * 32 && this.player.serverLevel().isLoadedAndInBounds(blockposition)) {
+ tileentity = this.player.level().getBlockEntity(blockposition);
+ }
+ // Paper end - Prevent tile entity copies loading chunks
if (tileentity != null) {
tileentity.saveToItem(itemstack, this.player.level().registryAccess());