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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
20 Zeilen
1.0 KiB
Diff
20 Zeilen
1.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: sulu5890 <sulu@sulu.me>
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Date: Sun, 24 Oct 2021 22:48:14 -0500
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Subject: [PATCH] don't attempt to teleport dead entities
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 42afa622c97cc7da666cfb3019f417c96842d318..4ec6a43b7f16560de948974d60ad8ab1dcbb4696 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -706,7 +706,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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// CraftBukkit start
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public void postTick() {
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// No clean way to break out of ticking once the entity has been copied to a new world, so instead we move the portalling later in the tick cycle
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- if (!(this instanceof ServerPlayer)) {
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+ if (!(this instanceof ServerPlayer) && this.isAlive()) { // Paper - don't attempt to teleport dead entities
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this.handlePortal();
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}
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}
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