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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 02:50:09 +01:00
Paper/patches/server/0504-Allow-using-signs-inside-spawn-protection.patch
Nassim Jahnke dc684c60d1
Remove bad server.scheduleOnMain disconnect calls from old patches
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
2024-06-16 12:56:00 +02:00

21 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Anton Lindroth <ntoonio@gmail.com>
Date: Wed, 15 Apr 2020 01:54:02 +0200
Subject: [PATCH] Allow using signs inside spawn protection
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 48ebf9e606079fc091f1c4eed37001bbd0100e55..91f19079cefe3ff5d3defec3991b32225c283d8b 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1759,8 +1759,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
int i = this.player.level().getMaxBuildHeight();
if (blockposition.getY() < i) {
- if (this.awaitingPositionFromClient == null && worldserver.mayInteract(this.player, blockposition)) {
- this.player.stopUsingItem(); // CraftBukkit - SPIGOT-4706
+ if (this.awaitingPositionFromClient == null && (worldserver.mayInteract(this.player, blockposition) || (worldserver.paperConfig().spawn.allowUsingSignsInsideSpawnProtection && worldserver.getBlockState(blockposition).getBlock() instanceof net.minecraft.world.level.block.SignBlock))) { // Paper - Allow using signs inside spawn protection
InteractionResult enuminteractionresult = this.player.gameMode.useItemOn(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);
if (enuminteractionresult.consumesAction()) {