Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 02:50:09 +01:00
dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
49 Zeilen
4.1 KiB
Diff
49 Zeilen
4.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: TheMolkaPL <themolkapl@gmail.com>
|
|
Date: Sun, 21 Jun 2020 17:21:46 +0200
|
|
Subject: [PATCH] Fix interact event not being called sometimes
|
|
|
|
* Call PlayerInteractEvent when left-clicking on a block in adventure
|
|
mode.
|
|
* Call PlayerInteractEvent when left-clicking an Entity that is out of
|
|
range in adventure/survival (entity reach is 3.0).
|
|
|
|
Co-authored-by: Moulberry <james.jenour@protonmail.com>
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index 291c85c823a24b86235bf7581761c1686f609b82..48ebf9e606079fc091f1c4eed37001bbd0100e55 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -1771,7 +1771,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
MutableComponent ichatmutablecomponent = Component.translatable("build.tooHigh", i - 1).withStyle(ChatFormatting.RED);
|
|
|
|
this.player.sendSystemMessage(ichatmutablecomponent, true);
|
|
- } else if (enuminteractionresult.shouldSwing()) {
|
|
+ } else if (enuminteractionresult.shouldSwing() && !this.player.gameMode.interactResult) { // Paper - Call interact event
|
|
this.player.swing(enumhand, true);
|
|
}
|
|
}
|
|
@@ -2392,13 +2392,20 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
|
|
double d3 = this.player.gameMode.getGameModeForPlayer() == GameType.CREATIVE ? 5.0D : 4.5D;
|
|
// SPIGOT-5607: Only call interact event if no block or entity is being clicked. Use bukkit ray trace method, because it handles blocks and entities at the same time
|
|
// SPIGOT-7429: Make sure to call PlayerInteractEvent for spectators and non-pickable entities
|
|
- org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.1, entity -> {
|
|
+ org.bukkit.util.RayTraceResult result = this.player.level().getWorld().rayTrace(origin, origin.getDirection(), d3, org.bukkit.FluidCollisionMode.NEVER, false, 0.0, entity -> { // Paper - Call interact event; change raySize from 0.1 to 0.0
|
|
Entity handle = ((CraftEntity) entity).getHandle();
|
|
return entity != this.player.getBukkitEntity() && this.player.getBukkitEntity().canSee(entity) && !handle.isSpectator() && handle.isPickable() && !handle.isPassengerOfSameVehicle(this.player);
|
|
});
|
|
if (result == null) {
|
|
CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
|
|
- }
|
|
+ } else { // Paper start - Call interact event
|
|
+ GameType gameType = this.player.gameMode.getGameModeForPlayer();
|
|
+ if (gameType == GameType.ADVENTURE && result.getHitBlock() != null) {
|
|
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_BLOCK, ((org.bukkit.craftbukkit.block.CraftBlock) result.getHitBlock()).getPosition(), org.bukkit.craftbukkit.block.CraftBlock.blockFaceToNotch(result.getHitBlockFace()), this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
|
|
+ } else if (gameType != GameType.CREATIVE && result.getHitEntity() != null && origin.toVector().distanceSquared(result.getHitPosition()) > 3.0D * 3.0D) {
|
|
+ CraftEventFactory.callPlayerInteractEvent(this.player, Action.LEFT_CLICK_AIR, this.player.getInventory().getSelected(), InteractionHand.MAIN_HAND);
|
|
+ }
|
|
+ } // Paper end - Call interact event
|
|
|
|
// Arm swing animation
|
|
PlayerAnimationEvent event = new PlayerAnimationEvent(this.getCraftPlayer(), (packet.getHand() == InteractionHand.MAIN_HAND) ? PlayerAnimationType.ARM_SWING : PlayerAnimationType.OFF_ARM_SWING);
|