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dc684c60d1
The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
25 Zeilen
1.7 KiB
Diff
25 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 7 May 2022 14:58:53 -0700
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Subject: [PATCH] Do not accept invalid client settings
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 9b597e3840260c5fad3682bb5e1e135ce81235d3..cf77e704a1f7b27cae0b5f1a930c9fca045793e0 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -3253,6 +3253,13 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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@Override
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public void handleClientInformation(ServerboundClientInformationPacket packet) {
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PacketUtils.ensureRunningOnSameThread(packet, this, this.player.serverLevel());
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+ // Paper start - do not accept invalid information
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+ if (packet.information().viewDistance() < 0) {
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+ LOGGER.warn("Disconnecting " + this.player.getScoreboardName() + " for invalid view distance: " + packet.information().viewDistance());
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+ this.disconnect(Component.literal("Invalid client settings"), org.bukkit.event.player.PlayerKickEvent.Cause.ILLEGAL_ACTION);
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+ return;
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+ }
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+ // Paper end - do not accept invalid information
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this.player.updateOptions(packet.information());
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this.connection.channel.attr(io.papermc.paper.adventure.PaperAdventure.LOCALE_ATTRIBUTE).set(net.kyori.adventure.translation.Translator.parseLocale(packet.information().language())); // Paper
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}
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