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Paper/patches/server/0355-Configurable-chance-of-villager-zombie-infection.patch
2023-10-03 18:06:23 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zero <zero@cock.li>
Date: Sat, 22 Feb 2020 16:10:31 -0500
Subject: [PATCH] Configurable chance of villager zombie infection
This allows you to solve an issue in vanilla behavior where:
* On easy difficulty your villagers will NEVER get infected, meaning they will always die.
* On normal difficulty they will have a 50% of getting infected or dying.
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 2be074ecbc131b68574cf77ba9cab96424715522..4215c45aa1073b3c70eb58a06eb3dce26f389c90 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -452,12 +452,8 @@ public class Zombie extends Monster {
public boolean killedEntity(ServerLevel world, LivingEntity other) {
boolean flag = super.killedEntity(world, other);
- if ((world.getDifficulty() == Difficulty.NORMAL || world.getDifficulty() == Difficulty.HARD) && other instanceof Villager) {
- Villager entityvillager = (Villager) other;
-
- if (world.getDifficulty() != Difficulty.HARD && this.random.nextBoolean()) {
- return flag;
- }
+ final double fallbackChance = world.getDifficulty() == Difficulty.HARD ? 1d : world.getDifficulty() == Difficulty.NORMAL ? 0.5d : 0d; // Paper
+ if (this.random.nextDouble() < world.paperConfig().entities.behavior.zombieVillagerInfectionChance.or(fallbackChance) && other instanceof Villager entityvillager) { // Paper
// CraftBukkit start
flag = Zombie.zombifyVillager(world, entityvillager, this.blockPosition(), this.isSilent(), CreatureSpawnEvent.SpawnReason.INFECTION) == null;
}