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Paper/Spigot-Server-Patches/0381-Performance-improvement-for-Chunk.getEntities.patch
Mariell 595734a57e
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#4659)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
01e22e09 Misc maven build updates
746f5324 #556: Allow sending messages from specific UUIDs
92b99cde #501: Add PersistentDataHolder to Chunk

CraftBukkit Changes:
4ef13f94 Misc maven build updates
04639f5a #759: Allow sending messages from specific UUIDs
77c894a2 #672: Add PersistentDataHolder to Chunk

Spigot Changes:
57bbdd8e Rebuild patches

Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2020-10-17 11:39:45 +01:00

36 Zeilen
1.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: wea_ondara <wea_ondara@alpenblock.net>
Date: Thu, 10 Oct 2019 11:29:42 +0200
Subject: [PATCH] Performance improvement for Chunk.getEntities
This patch aims to reduce performance cost used by collecting the
entities of a chunk. Previously the entitySlices were copied into an
extra array with List.toArray() with is a costly and unneccessary
operation. This patch will reduce the load of plugins which for example
implement custom moblimits and depend on Chunk.getEntities().
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
index d40ef8353b2c025309144b4123d6a7dff04a9c62..26210b233bb40565326cf25f568dca0984ce7313 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
@@ -115,14 +115,14 @@ public class CraftChunk implements Chunk {
Entity[] entities = new Entity[count];
for (int i = 0; i < 16; i++) {
-
- for (Object obj : chunk.entitySlices[i].toArray()) {
- if (!(obj instanceof net.minecraft.server.Entity)) {
+ // Paper start - speed up (was with chunk.entitySlices[i].toArray() and cast checks which costs a lot of performance if called often)
+ for (net.minecraft.server.Entity entity : chunk.entitySlices[i]) {
+ if (entity == null) {
continue;
}
-
- entities[index++] = ((net.minecraft.server.Entity) obj).getBukkitEntity();
+ entities[index++] = entity.getBukkitEntity();
}
+ // Paper end
}
return entities;