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595734a57e
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 01e22e09 Misc maven build updates 746f5324 #556: Allow sending messages from specific UUIDs 92b99cde #501: Add PersistentDataHolder to Chunk CraftBukkit Changes: 4ef13f94 Misc maven build updates 04639f5a #759: Allow sending messages from specific UUIDs 77c894a2 #672: Add PersistentDataHolder to Chunk Spigot Changes: 57bbdd8e Rebuild patches Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
36 Zeilen
1.7 KiB
Diff
36 Zeilen
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: wea_ondara <wea_ondara@alpenblock.net>
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Date: Thu, 10 Oct 2019 11:29:42 +0200
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Subject: [PATCH] Performance improvement for Chunk.getEntities
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This patch aims to reduce performance cost used by collecting the
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entities of a chunk. Previously the entitySlices were copied into an
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extra array with List.toArray() with is a costly and unneccessary
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operation. This patch will reduce the load of plugins which for example
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implement custom moblimits and depend on Chunk.getEntities().
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index d40ef8353b2c025309144b4123d6a7dff04a9c62..26210b233bb40565326cf25f568dca0984ce7313 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -115,14 +115,14 @@ public class CraftChunk implements Chunk {
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Entity[] entities = new Entity[count];
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for (int i = 0; i < 16; i++) {
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-
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- for (Object obj : chunk.entitySlices[i].toArray()) {
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- if (!(obj instanceof net.minecraft.server.Entity)) {
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+ // Paper start - speed up (was with chunk.entitySlices[i].toArray() and cast checks which costs a lot of performance if called often)
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+ for (net.minecraft.server.Entity entity : chunk.entitySlices[i]) {
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+ if (entity == null) {
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continue;
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}
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-
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- entities[index++] = ((net.minecraft.server.Entity) obj).getBukkitEntity();
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+ entities[index++] = entity.getBukkitEntity();
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}
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+ // Paper end
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}
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return entities;
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