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84 Zeilen
3.8 KiB
Diff
84 Zeilen
3.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <jahnke.nassim@gmail.com>
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Date: Sun, 26 Jul 2020 14:44:16 +0200
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Subject: [PATCH] More lightning API
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diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
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index be347c3d0291f44036bae29a4e7e4645d6a4cdf6..6f5b6901032eb03606c4566b24459a03baac0c73 100644
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--- a/src/main/java/org/bukkit/entity/LightningStrike.java
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+++ b/src/main/java/org/bukkit/entity/LightningStrike.java
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@@ -31,4 +31,72 @@ public interface LightningStrike extends Entity {
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@Override
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Spigot spigot();
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// Spigot end
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+
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+ // Paper start
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+ /**
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+ * Returns the amount of flash iterations that will be done before the lightning dies.
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+ *
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+ * @see #getLifeTicks() for how long the current flash will last
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+ * @return amount of flashes that will be shown before the lightning dies
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+ */
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+ int getFlashCount();
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+
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+ /**
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+ * Sets the amount of life iterations that will be done before the lightning dies.
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+ * Default number of flashes on creation is between 1-3.
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+ *
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+ * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
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+ */
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+ void setFlashCount(int flashes);
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+
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+ /**
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+ * Returns the amount of ticks the current flash will do damage for.
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+ * Starts with 2 by default, will damage while it is equal to or above 0, with the next flash beginning somewhere between 0 and -9.
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+ *
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+ * @return ticks the current flash will do damage for
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+ */
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+ int getLifeTicks();
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+
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+ /**
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+ * Sets the amount of ticks the current flash will do damage/fire for.
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+ * Default is 2 for each flash, on which the sound and effect will also be played.
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+ *
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+ * @param lifeTicks ticks the current flash will do damage for
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+ */
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+ void setLifeTicks(int lifeTicks);
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+
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+ /**
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+ * Returns the potential entity that caused this lightning strike to spawn in the world.
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+ * <p>
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+ * As of implementing this method, only {@link Player}s are capable of causing a lightning strike, however as this
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+ * might change in future minecraft releases, this method does not guarantee a player as the cause of a lightning.
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+ * Consumers of this method should hence validate whether or not the entity is a player if they want to use player
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+ * specific methods through an {@code instanceOf} check.
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+ * </p>
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+ * <p>
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+ * A player is, as of implementing this method, responsible for a lightning, and will hence be returned here as
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+ * a cause, if they channeled a {@link Trident} to summon it or were explicitly defined as the cause of this
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+ * lightning through {@link #setCausingPlayer(Player)}.
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+ * </p>
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+ *
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+ * @return the entity that caused this lightning or null if the lightning was not caused by a entity (e.g. normal
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+ * weather)
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+ */
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+ @org.jetbrains.annotations.Nullable
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+ Entity getCausingEntity();
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+
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+ /**
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+ * Updates the player that caused this lightning to be summoned into the world.
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+ * By default, players that channel their {@link Trident} will be the cause of the respective lightning.
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+ * <p>
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+ * While the respective getter method {@link #getCausingEntity()} does not guarantee a player as the cause of a
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+ * lightning to stay as future proof as possible, as of implementing this method, players are the only entities
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+ * that can cause a lightning strike and hence this setter is restricted to players.
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+ * </p>
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+ *
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+ * @param causingPlayer the player that should be the new cause of this lightning. {@code null} may be passed to
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+ * indicate that no player is responsible for this lightning.
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+ */
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+ void setCausingPlayer(@org.jetbrains.annotations.Nullable Player causingPlayer);
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+ // Paper end
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}
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