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https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-15 19:10:09 +01:00
05466e3b47
Upstream has released updates that appear to apply compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing. Bukkit Changes: d2834556 SPIGOT-4219: Event for PigZombies angering. CraftBukkit Changes:a9c796f1
SPIGOT-4184: Fix furnaces not matching Vanilla smelt or animations195f071e
SPIGOT-4219: Event for PigZombies angering.5e3082c7
SPIGOT-4230: Improve legacy block types
42 Zeilen
1.9 KiB
Diff
42 Zeilen
1.9 KiB
Diff
From 97b7c45703828056ac98602df86d699dd14efa52 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 18 Mar 2016 15:12:22 -0400
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Subject: [PATCH] Configurable Non Player Arrow Despawn Rate
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Can set a much shorter despawn rate for arrows that players can not pick up.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 6f96627a2e..0de3007392 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -203,4 +203,13 @@ public class PaperWorldConfig {
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private void allowLeashingUndeadHorse() {
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allowLeashingUndeadHorse = getBoolean("allow-leashing-undead-horse", false);
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}
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+
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+ public int nonPlayerArrowDespawnRate = -1;
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+ private void nonPlayerArrowDespawnRate() {
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+ nonPlayerArrowDespawnRate = getInt("non-player-arrow-despawn-rate", -1);
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+ if (nonPlayerArrowDespawnRate == -1) {
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+ nonPlayerArrowDespawnRate = spigotConfig.arrowDespawnRate;
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+ }
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+ log("Non Player Arrow Despawn Rate: " + nonPlayerArrowDespawnRate);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
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index e16c8e8d98..75445b00dc 100644
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--- a/src/main/java/net/minecraft/server/EntityArrow.java
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+++ b/src/main/java/net/minecraft/server/EntityArrow.java
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@@ -258,7 +258,7 @@ public abstract class EntityArrow extends Entity implements IProjectile {
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protected void f() {
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++this.despawnCounter;
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- if (this.despawnCounter >= world.spigotConfig.arrowDespawnRate) { // Spigot
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+ if (this.despawnCounter >= (fromPlayer != PickupStatus.DISALLOWED ? world.spigotConfig.arrowDespawnRate : world.paperConfig.nonPlayerArrowDespawnRate)) { // Spigot // Paper
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this.die();
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}
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--
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2.18.0
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