Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
c50fc3a026
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 8d818032 PR-723: Add Furnace#getRecipesUsed d7b5a313 PR-726: Add Particle dataTypes to javadocs 72fe8b71 PR-724: Add PDC to World CraftBukkit Changes: c0326c28 PR-1009: Add Furnace#getRecipesUsed cc5ddd79 PR-1010: Add PDC to World 6a54e5d3 PR-1012: Always save as skull owner and not as internal data Spigot Changes: 699290cd Rebuild patches
134 Zeilen
4.6 KiB
Diff
134 Zeilen
4.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Mon, 29 Feb 2016 18:05:37 -0600
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Subject: [PATCH] Add view distance API
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Add per player no-tick, tick, and send view distances.
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Also add send/no-tick view distance to World.
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diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
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index cf6fe1b5a1531e8d30c0386e36c023d003458b7e..bf23ef001fb5177b7aab0b3ed8752f58641bb840 100644
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--- a/src/main/java/org/bukkit/World.java
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+++ b/src/main/java/org/bukkit/World.java
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@@ -2597,6 +2597,52 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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int getSimulationDistance();
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// Spigot end
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+ // Paper start - view distance api
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+ /**
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+ * Sets the view distance for this world.
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+ * @param viewDistance view distance in [2, 32]
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+ */
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+ void setViewDistance(int viewDistance);
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+
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+ /**
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+ * Returns the no-tick view distance for this world.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @return The no-tick view distance for this world.
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+ */
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+ int getNoTickViewDistance();
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+
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+ /**
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+ * Sets the no-tick view distance for this world.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32]
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+ */
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+ void setNoTickViewDistance(int viewDistance);
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+
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+ /**
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+ * Gets the sending view distance for this world.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players in this world.
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+ * </p>
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+ * @return The sending view distance for this world.
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+ */
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+ public int getSendViewDistance();
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+
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+ /**
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+ * Sets the sending view distance for this world.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players in this world.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ */
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+ public void setSendViewDistance(int viewDistance);
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+ // Paper end - view distance api
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+
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// Spigot start
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public class Spigot {
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 43d91f578b0aefd18f7f5ecd120a366af4ee98e6..2d93f5ad7f9c0df08bcd099a813c1d8e9b8c16eb 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1793,6 +1793,62 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param affects Whether the player can affect mob spawning
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*/
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public void setAffectsSpawning(boolean affects);
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+
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+ /**
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+ * Gets the view distance for this player
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+ *
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+ * @return the player's view distance
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+ * @see org.bukkit.World#getViewDistance()
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+ * @see org.bukkit.World#getNoTickViewDistance()
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+ */
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+ public int getViewDistance();
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+
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+ /**
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+ * Sets the view distance for this player
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+ *
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+ * @param viewDistance the player's view distance
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+ * @see org.bukkit.World#setViewDistance(int)
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+ * @see org.bukkit.World#setNoTickViewDistance(int)
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+ */
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+ public void setViewDistance(int viewDistance);
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+
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+ /**
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+ * Gets the no-ticking view distance for this player.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @return The no-tick view distance for this player.
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+ */
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+ public int getNoTickViewDistance();
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+
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+ /**
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+ * Sets the no-ticking view distance for this player.
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+ * <p>
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+ * No-tick view distance is the view distance where chunks will load, however the chunks and their entities will not
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+ * be set to tick.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ */
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+ public void setNoTickViewDistance(int viewDistance);
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+
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+ /**
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+ * Gets the sending view distance for this player.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players.
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+ * </p>
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+ * @return The sending view distance for this player.
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+ */
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+ public int getSendViewDistance();
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+
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+ /**
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+ * Sets the sending view distance for this player.
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+ * <p>
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+ * Sending view distance is the view distance where chunks will load in for players.
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+ * </p>
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+ * @param viewDistance view distance in [2, 32] or -1
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+ */
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+ public void setSendViewDistance(int viewDistance);
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// Paper end
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/**
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