Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
36f34f01c0
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: da9ef3c5 #496: Add methods to get/set ItemStacks in EquipmentSlots 3abebc9f #492: Let Tameable extend Animals rather than Entity 941111a0 #495: Expose ItemStack and hand used in PlayerShearEntityEvent 4fe19cae #494: InventoryView - Add missing Brewing FUEL_TIME CraftBukkit Changes:933e9094
#664: Add methods to get/set ItemStacks in EquipmentSlots18722312
#662: Expose ItemStack and hand used in PlayerShearEntityEvent
55 Zeilen
2.1 KiB
Diff
55 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 18 Mar 2018 11:43:30 -0400
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Subject: [PATCH] Ability to change PlayerProfile in AsyncPreLoginEvent
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This will allow you to change the players name or skin on login.
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diff --git a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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index c8384da69af61e1970f254a3a9c206ee81d7a989..6c09ea6c61bdeb6149c8f2f23f15b2abb543e66e 100644
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--- a/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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+++ b/src/main/java/org/bukkit/event/player/AsyncPlayerPreLoginEvent.java
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@@ -2,6 +2,9 @@ package org.bukkit.event.player;
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import java.net.InetAddress;
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import java.util.UUID;
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+
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+import com.destroystokyo.paper.profile.PlayerProfile;
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+import org.bukkit.Bukkit;
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import org.bukkit.event.Event;
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import org.bukkit.event.HandlerList;
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import org.jetbrains.annotations.NotNull;
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@@ -25,7 +28,32 @@ public class AsyncPlayerPreLoginEvent extends Event {
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}
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public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId) {
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+ // Paper start
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+ this(name, ipAddress, uniqueId, Bukkit.createProfile(uniqueId, name));
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+ }
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+ private PlayerProfile profile;
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+
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+ /**
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+ * Gets the PlayerProfile of the player logging in
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+ * @return The Profile
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+ */
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+ @NotNull
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+ public PlayerProfile getPlayerProfile() {
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+ return profile;
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+ }
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+
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+ /**
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+ * Changes the PlayerProfile the player will login as
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+ * @param profile The profile to use
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+ */
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+ public void setPlayerProfile(@NotNull PlayerProfile profile) {
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+ this.profile = profile;
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+ }
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+
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+ public AsyncPlayerPreLoginEvent(@NotNull final String name, @NotNull final InetAddress ipAddress, @NotNull final UUID uniqueId, @NotNull PlayerProfile profile) {
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super(true);
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+ this.profile = profile;
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+ // Paper end
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this.result = Result.ALLOWED;
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this.message = "";
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this.name = name;
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