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Paper/Spigot-Server-Patches/0015-Add-configurable-despawn-distances-for-living-entiti.patch

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From f2df5ed23fb9826e49d5e97060ca5c34bdb0a325 Mon Sep 17 00:00:00 2001
From: Suddenly <suddenly@suddenly.coffee>
Date: Sat, 7 Mar 2015 21:40:48 -0600
Subject: [PATCH] Add configurable despawn distances for living entities
diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
index e83d94f..783e43e 100644
--- a/src/main/java/net/minecraft/server/EntityInsentient.java
+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
@@ -439,13 +439,13 @@ public abstract class EntityInsentient extends EntityLiving {
double d2 = entityhuman.locZ - this.locZ;
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
- if (d3 > 16384.0D) { // CraftBukkit - remove isTypeNotPersistent() check
+ if (d3 > this.world.paperSpigotConfig.hardDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distances
this.die();
}
- if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > 1024.0D) { // CraftBukkit - remove isTypeNotPersistent() check
+ if (this.ticksFarFromPlayer > 600 && this.random.nextInt(800) == 0 && d3 > this.world.paperSpigotConfig.softDespawnDistance) { // CraftBukkit - remove isTypeNotPersistent() check // PaperSpigot - custom despawn distance
this.die();
- } else if (d3 < 1024.0D) {
+ } else if (d3 < this.world.paperSpigotConfig.softDespawnDistance) { // PaperSpigot - custom despawn distances
this.ticksFarFromPlayer = 0;
}
}
diff --git a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
index ac2f470..7ad9bb3 100644
--- a/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
+++ b/src/main/java/org/github/paperspigot/PaperSpigotWorldConfig.java
@@ -122,4 +122,21 @@ public class PaperSpigotWorldConfig
blockBreakExhaustion = getFloat( "player-exhaustion.block-break", 0.025F );
playerSwimmingExhaustion = getFloat( "player-exhaustion.swimming", 0.015F );
}
+
+ public int softDespawnDistance;
+ public int hardDespawnDistance;
+ private void despawnDistances()
+ {
+ softDespawnDistance = getInt( "despawn-ranges.soft", 32 ); // 32^2 = 1024, Minecraft Default
+ hardDespawnDistance = getInt( "despawn-ranges.hard", 128 ); // 128^2 = 16384, Minecraft Default;
+
+ if ( softDespawnDistance > hardDespawnDistance ) {
+ softDespawnDistance = hardDespawnDistance;
+ }
+
+ log( "Living Entity Despawn Ranges: Soft: " + softDespawnDistance + " Hard: " + hardDespawnDistance );
+
+ softDespawnDistance = softDespawnDistance*softDespawnDistance;
+ hardDespawnDistance = hardDespawnDistance*hardDespawnDistance;
+ }
}
--
2.4.1.windows.1