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Paper/patches/api/0211-Add-entity-liquid-API.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

47 Zeilen
1.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Thu, 2 Jul 2020 18:11:33 -0500
Subject: [PATCH] Add entity liquid API
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 383844bf956e70cc8a821913d5b2560226d8e2fc..88e35a4e8d82e2e071ecd47fe8871e0f13a84e2e 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -760,5 +760,35 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*/
@NotNull
org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason getEntitySpawnReason();
+
+ /**
+ * Check if entity is in rain
+ */
+ public boolean isInRain();
+
+ /**
+ * Check if entity is in bubble column
+ */
+ public boolean isInBubbleColumn();
+
+ /**
+ * Check if entity is in water or rain
+ */
+ public boolean isInWaterOrRain();
+
+ /**
+ * Check if entity is in water or bubble column
+ */
+ public boolean isInWaterOrBubbleColumn();
+
+ /**
+ * Check if entity is in water or rain or bubble column
+ */
+ public boolean isInWaterOrRainOrBubbleColumn();
+
+ /**
+ * Check if entity is in lava
+ */
+ public boolean isInLava();
// Paper end
}