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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
22 Zeilen
1.4 KiB
Diff
22 Zeilen
1.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 11 Apr 2021 02:58:48 -0700
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Subject: [PATCH] Don't read neighbour chunk data off disk when converting
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chunks
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Lighting is purged on update anyways, so let's not add more
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into the conversion process
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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index 9aa9ab894080a5819fc45698771afd034906d36a..f0f5e9bb5ac65250f0a151f9f90b58468335a8c2 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkStorage.java
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@@ -47,6 +47,7 @@ public class ChunkStorage implements AutoCloseable {
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// CraftBukkit start
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private boolean check(ServerChunkCache cps, int x, int z) {
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+ if (true) return true; // Paper - Perf: this isn't even needed anymore, light is purged updating to 1.14+, why are we holding up the conversion process reading chunk data off disk - return true, we need to set light populated to true so the converter recognizes the chunk as being "full"
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ChunkPos pos = new ChunkPos(x, z);
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if (cps != null) {
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com.google.common.base.Preconditions.checkState(org.bukkit.Bukkit.isPrimaryThread(), "primary thread");
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