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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
Paper/patches/server/0508-Add-bypass-host-check.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

31 Zeilen
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 18 Apr 2021 21:27:01 +0100
Subject: [PATCH] Add bypass host check
Paper.bypassHostCheck
Seriously, fix your firewalls. -.-
diff --git a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
index 0c1bdf2329936ce479a2cc53e8a46bd2ad685ec1..a5bbea6a073e00c10c3c5facd997eb8473fd9a5f 100644
--- a/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerHandshakePacketListenerImpl.java
@@ -32,6 +32,7 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
private static final Component IGNORE_STATUS_REASON = Component.translatable("disconnect.ignoring_status_request");
private final MinecraftServer server;
private final Connection connection;
+ private static final boolean BYPASS_HOSTCHECK = Boolean.getBoolean("Paper.bypassHostCheck"); // Paper
public ServerHandshakePacketListenerImpl(MinecraftServer server, Connection connection) {
this.server = server;
@@ -164,7 +165,7 @@ public class ServerHandshakePacketListenerImpl implements ServerHandshakePacketL
String[] split = packet.hostName().split("\00");
if (!handledByEvent && proxyLogicEnabled) { // Paper
// if (org.spigotmc.SpigotConfig.bungee) { // Paper - comment out, we check above!
- if ( ( split.length == 3 || split.length == 4 ) && ( ServerHandshakePacketListenerImpl.HOST_PATTERN.matcher( split[1] ).matches() ) ) {
+ if ( ( split.length == 3 || split.length == 4 ) && ( ServerHandshakePacketListenerImpl.BYPASS_HOSTCHECK || ServerHandshakePacketListenerImpl.HOST_PATTERN.matcher( split[1] ).matches() ) ) { // Paper - Add bypass host check
this.connection.hostname = split[0];
this.connection.address = new java.net.InetSocketAddress(split[1], ((java.net.InetSocketAddress) this.connection.getRemoteAddress()).getPort());
this.connection.spoofedUUID = com.mojang.util.UndashedUuid.fromStringLenient( split[2] );