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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-12-15 11:00:06 +01:00
Paper/patches/server/0449-MC-4-Fix-item-position-desync.patch
Bjarne Koll c5a10665b8
Remove wall-time / unused skip tick protection (#11412)
Spigot still maintains some partial implementation of "tick skipping", a
practice in which the MinecraftServer.currentTick field is updated not
by an increment of one per actual tick, but instead set to
System.currentTimeMillis() / 50. This behaviour means that the tracked
tick may "skip" a tick value in case a previous tick took more than the
expected 50ms.

To compensate for this in important paths, spigot/craftbukkit
implements "wall-time". Instead of incrementing/decrementing ticks on
block entities/entities by one for each call to their tick() method,
they instead increment/decrement important values, like
an ItemEntity's age or pickupDelay, by the difference of
`currentTick - lastTick`, where `lastTick` is the value of
`currentTick` during the last tick() call.

These "fixes" however do not play nicely with minecraft's simulation
distance as entities/block entities implementing the above behaviour
would "catch up" their values when moving from a non-ticking chunk to a
ticking one as their `lastTick` value remains stuck on the last tick in
a ticking chunk and hence lead to a large "catch up" once ticked again.

Paper completely removes the "tick skipping" behaviour (See patch
"Further-improve-server-tick-loop"), making the above precautions
completely unnecessary, which also rids paper of the previous described
incompatibility with non-ticking chunks.
2024-09-19 16:36:07 +02:00

51 Zeilen
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <blake.galbreath@gmail.com>
Date: Tue, 8 Dec 2020 20:24:52 -0600
Subject: [PATCH] MC-4: Fix item position desync
This fixes item position desync (MC-4) by running the item coordinates
through the encode/decode methods of the packet that causes the precision
loss, which forces the server to lose the same precision as the client
keeping them in sync.
diff --git a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
index 488ebd443903af812913437f1ade3002093f2470..a043ac10834562d357ef0b5aded2e916e2a0d056 100644
--- a/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
+++ b/src/main/java/net/minecraft/network/protocol/game/VecDeltaCodec.java
@@ -9,12 +9,12 @@ public class VecDeltaCodec {
@VisibleForTesting
static long encode(double value) {
- return Math.round(value * 4096.0);
+ return Math.round(value * 4096.0); // Paper - Fix MC-4; diff on change
}
@VisibleForTesting
static double decode(long value) {
- return (double)value / 4096.0;
+ return value / 4096.0; // Paper - Fix MC-4; diff on change
}
public Vec3 decode(long x, long y, long z) {
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index dae7643897b47dba304cbea56112445df2736cff..bed376337035545e7ec677f2f7fe3372a3c9ea25 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -4260,6 +4260,16 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
return;
}
// Paper end - Block invalid positions and bounding box
+ // Paper start - Fix MC-4
+ if (this instanceof ItemEntity) {
+ if (io.papermc.paper.configuration.GlobalConfiguration.get().misc.fixEntityPositionDesync) {
+ // encode/decode from ClientboundMoveEntityPacket
+ x = Mth.lfloor(x * 4096.0) * (1 / 4096.0);
+ y = Mth.lfloor(y * 4096.0) * (1 / 4096.0);
+ z = Mth.lfloor(z * 4096.0) * (1 / 4096.0);
+ }
+ }
+ // Paper end - Fix MC-4
if (this.position.x != x || this.position.y != y || this.position.z != z) {
this.position = new Vec3(x, y, z);
int i = Mth.floor(x);