Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 12:30:06 +01:00
bdcc31caad
I had did a few of the operations myself, which would have broken chunkCheck from doing it itself, which would leave some state left in the original chunk and thats not good....
242 Zeilen
12 KiB
Diff
242 Zeilen
12 KiB
Diff
From 0539b98a44e4593da8c672e58037072c528f4b33 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 13 Sep 2014 23:14:43 -0400
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Subject: [PATCH] Configurable Keep Spawn Loaded range per world
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This lets you disable it for some worlds and lower it for others.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 572679e4d..071e5e7f7 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -481,4 +481,10 @@ public class PaperWorldConfig {
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break;
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}
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}
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+
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+ public short keepLoadedRange;
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+ private void keepLoadedRange() {
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+ keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
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+ log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 3ede5ce2a..eaa26e1a5 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -586,6 +586,14 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.forceTicks = true;
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// CraftBukkit end
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+ // Paper start - configurable spawn reason
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+ int radiusBlocks = worldserver.paperConfig.keepLoadedRange;
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+ int radiusChunks = radiusBlocks / 16 + ((radiusBlocks & 15) != 0 ? 1 : 0);
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+ int totalChunks = ((radiusChunks) * 2 + 1);
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+ totalChunks *= totalChunks;
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+ worldloadlistener.setChunkRadius(radiusBlocks / 16);
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+ // Paper end
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+
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MinecraftServer.LOGGER.info("Preparing start region for dimension '{}'/{}", worldserver.getWorldData().getName(), DimensionManager.a(worldserver.worldProvider.getDimensionManager().getType())); // CraftBukkit
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BlockPosition blockposition = worldserver.getSpawn();
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@@ -594,14 +602,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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chunkproviderserver.getLightEngine().a(500);
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this.nextTick = SystemUtils.getMonotonicMillis();
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- chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(blockposition), 11, Unit.INSTANCE);
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-
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- while (chunkproviderserver.b() != 441) {
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- // CraftBukkit start
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- // this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
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- this.executeModerately();
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- // CraftBukkit end
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+ // Paper start - Configurable spawn radius
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+ if (worldserver.keepSpawnInMemory) {
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+ worldserver.addTicketsForSpawn(radiusBlocks, blockposition);
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+
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+ // we use a getChunk loop since we don't need to worry about what some plugin does to keepSpawnInMemory
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+ // or the spawn radius while we are loading
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+ // just keep in mind too that executeModerately will handle player network queue (i.e commands)
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+ int centerX = blockposition.getX() >> 4;
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+ int centerZ = blockposition.getZ() >> 4;
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+ radiusChunks += 2; // we need to load radius +2 to get the chunks in ticking level
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+ for (int xoff = -radiusChunks; xoff <= radiusChunks; ++xoff) {
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+ for (int zoff = -radiusChunks; zoff <= radiusChunks; ++zoff) {
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+ worldserver.getChunkAt(centerX + xoff, centerZ + zoff);
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+ }
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+ }
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}
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+ // Paper end
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+ LOGGER.info("Loaded " + chunkproviderserver.b() + " spawn chunks for world " + worldserver.getWorldData().getName()); // Paper
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// CraftBukkit start
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// this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
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diff --git a/src/main/java/net/minecraft/server/WorldLoadListener.java b/src/main/java/net/minecraft/server/WorldLoadListener.java
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index d6762d385..7b6f5b2da 100644
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--- a/src/main/java/net/minecraft/server/WorldLoadListener.java
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+++ b/src/main/java/net/minecraft/server/WorldLoadListener.java
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@@ -9,4 +9,6 @@ public interface WorldLoadListener {
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void a(ChunkCoordIntPair chunkcoordintpair, @Nullable ChunkStatus chunkstatus);
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void b();
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+
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+ void setChunkRadius(int radius); // Paper - allow changing chunk radius
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}
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diff --git a/src/main/java/net/minecraft/server/WorldLoadListenerLogger.java b/src/main/java/net/minecraft/server/WorldLoadListenerLogger.java
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index 3868572ae..ae77805f7 100644
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--- a/src/main/java/net/minecraft/server/WorldLoadListenerLogger.java
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+++ b/src/main/java/net/minecraft/server/WorldLoadListenerLogger.java
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@@ -7,16 +7,24 @@ import org.apache.logging.log4j.Logger;
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public class WorldLoadListenerLogger implements WorldLoadListener {
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private static final Logger LOGGER = LogManager.getLogger();
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- private final int b;
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+ private int b; // Paper - remove final
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private int c;
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private long d;
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private long e = Long.MAX_VALUE;
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public WorldLoadListenerLogger(int i) {
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- int j = i * 2 + 1;
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+ // Paper start - Allow changing radius later for configurable spawn patch
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+ this.setChunkRadius(i); // Move to method
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+ }
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+
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+ @Override
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+ public void setChunkRadius(int radius) {
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+ // Paper - copied from above
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+ int j = radius * 2 + 1;
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this.b = j * j;
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}
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+ // Paper end
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@Override
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public void a(ChunkCoordIntPair chunkcoordintpair) {
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index f9ee9afe3..f9c14b9a9 100644
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--- a/src/main/java/net/minecraft/server/WorldServer.java
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+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1598,13 +1598,85 @@ public class WorldServer extends World {
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return ((PersistentIdCounts) this.getMinecraftServer().getWorldServer(DimensionManager.OVERWORLD).getWorldPersistentData().a(PersistentIdCounts::new, "idcounts")).a();
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}
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+ // Paper start - helper function for configurable spawn radius
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+ public void addTicketsForSpawn(int radiusInBlocks, BlockPosition spawn) {
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+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we add tickets
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+ // with level 31 for the non-border spawn chunks
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+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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+ int tickRadius = radiusInBlocks - 16;
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+
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+ // add ticking chunks
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+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
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+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
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+ // radius of 2 will have the current chunk be level 31
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+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
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+ }
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+ }
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+
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+ // add border chunks
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+
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+ // add border along x axis (including corner chunks)
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+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
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+ // top
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+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
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+ // bottom
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+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
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+ }
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+
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+ // add border along z axis (excluding corner chunks)
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+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
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+ // right
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+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
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+ // left
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+ chunkproviderserver.addTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
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+ }
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+ }
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+ public void removeTicketsForSpawn(int radiusInBlocks, BlockPosition spawn) {
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+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we added tickets
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+ // with level 31 for the non-border spawn chunks
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+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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+ int tickRadius = radiusInBlocks - 16;
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+
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+ // remove ticking chunks
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+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
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+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
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+ // radius of 2 will have the current chunk be level 31
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+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
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+ }
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+ }
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+
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+ // remove border chunks
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+
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+ // remove border along x axis (including corner chunks)
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+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
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+ // top
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+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
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+ // bottom
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+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
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+ }
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+
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+ // remove border along z axis (excluding corner chunks)
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+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
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+ // right
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+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
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+ // left
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+ chunkproviderserver.removeTicket(TicketType.START, new ChunkCoordIntPair(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
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+ }
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+ }
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+ // Paper end
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+
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@Override
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public void a_(BlockPosition blockposition) {
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- ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.b(), 0, this.worldData.d()));
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+ // Paper - configurable spawn radius
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+ BlockPosition prevSpawn = this.getSpawn();
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super.a_(blockposition);
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- this.getChunkProvider().removeTicket(TicketType.START, chunkcoordintpair, 11, Unit.INSTANCE);
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- this.getChunkProvider().addTicket(TicketType.START, new ChunkCoordIntPair(blockposition), 11, Unit.INSTANCE);
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+ if (this.keepSpawnInMemory) {
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+ // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
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+ this.removeTicketsForSpawn(this.paperConfig.keepLoadedRange, prevSpawn);
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+ this.addTicketsForSpawn(this.paperConfig.keepLoadedRange, blockposition);
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+ }
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+ // Paper end
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}
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public LongSet getForceLoadedChunks() {
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 8b6d22e71..661a89c5d 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1928,15 +1928,21 @@ public class CraftWorld implements World {
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@Override
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public void setKeepSpawnInMemory(boolean keepLoaded) {
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+ // Paper start - Configurable spawn radius
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+ if (keepLoaded == world.keepSpawnInMemory) {
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+ // do nothing, nothing has changed
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+ return;
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+ }
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world.keepSpawnInMemory = keepLoaded;
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// Grab the worlds spawn chunk
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- BlockPosition chunkcoordinates = this.world.getSpawn();
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+ BlockPosition prevSpawn = this.world.getSpawn();
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if (keepLoaded) {
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- world.getChunkProvider().addTicket(TicketType.START, new ChunkCoordIntPair(chunkcoordinates), 11, Unit.INSTANCE);
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+ world.addTicketsForSpawn(world.paperConfig.keepLoadedRange, prevSpawn);
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} else {
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- // TODO: doesn't work well if spawn changed....
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- world.getChunkProvider().removeTicket(TicketType.START, new ChunkCoordIntPair(chunkcoordinates), 11, Unit.INSTANCE);
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+ // TODO: doesn't work well if spawn changed.... // paper - resolved
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+ world.removeTicketsForSpawn(world.paperConfig.keepLoadedRange, prevSpawn);
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}
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+ // Paper end
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}
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@Override
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--
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2.25.1
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