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bc0dd0df3d
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 716b4fce Revert SnakeYAML upgrade ca6f8942 Update to Minecraft 1.18-rc3 57e7e952 #683: Add Player#showDemoScreen CraftBukkit Changes: c98abfb0 Update to Minecraft 1.18-rc3 9b258501 #960: Add Player#showDemoScreen d9542247 Produce remapped jars after bootstrap jar 99f3ddde SPIGOT-6808: Fix RegionAccessor#getBiome Spigot Changes: b7a4222e Update to Minecraft 1.18-rc3
38 Zeilen
1.9 KiB
Diff
38 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 21 Mar 2021 17:32:47 -0700
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Subject: [PATCH] Correctly handle recursion for chunkholder updates
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If a chunk ticket level is brought up while unloading it would
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cause a recursive call which would handle the increase but then
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the caller would think the chunk would be unloaded.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 874c99cdb8ea57c7ba986dd1cbd43bedbff30260..b6445778a023531774784f1a6e569849dda4c8ce 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -438,8 +438,10 @@ public class ChunkHolder {
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playerchunkmap.onFullChunkStatusChange(this.pos, playerchunk_state);
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}
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+ protected long updateCount; // Paper - correctly handle recursion
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protected void updateFutures(ChunkMap chunkStorage, Executor executor) {
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io.papermc.paper.util.TickThread.ensureTickThread("Async ticket level update"); // Paper
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+ long updateCount = ++this.updateCount; // Paper - correctly handle recursion
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ChunkStatus chunkstatus = ChunkHolder.getStatus(this.oldTicketLevel);
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ChunkStatus chunkstatus1 = ChunkHolder.getStatus(this.ticketLevel);
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boolean flag = this.oldTicketLevel <= ChunkMap.MAX_CHUNK_DISTANCE;
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@@ -481,6 +483,12 @@ public class ChunkHolder {
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// Run callback right away if the future was already done
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chunkStorage.callbackExecutor.run();
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+ // Paper start - correctly handle recursion
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+ if (this.updateCount != updateCount) {
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+ // something else updated ticket level for us.
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+ return;
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+ }
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+ // Paper end - correctly handle recursion
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}
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// CraftBukkit end
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