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Paper/Spigot-Server-Patches/0286-Expose-attack-cooldown-methods-for-Player.patch
Aikar 986ebc68fc
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
983305bb SPIGOT-5856: Soul Campfire BlockState cannot be cast to Campfire
2020-06-27 17:37:09 -04:00

54 Zeilen
2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Tue, 4 Sep 2018 15:02:00 -0500
Subject: [PATCH] Expose attack cooldown methods for Player
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index d9e5d71a87140c90b79902887bd2f481f02956dc..afc665bfe9d527ca8d19f3ab9df0900d87f2d3f2 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -2006,14 +2006,17 @@ public abstract class EntityHuman extends EntityLiving {
this.datawatcher.set(EntityHuman.bs, nbttagcompound);
}
+ public float getCooldownPeriod() { return this.eR(); } // Paper - OBFHELPER
public float eR() {
return (float) (1.0D / this.b(GenericAttributes.ATTACK_SPEED) * 20.0D);
}
+ public float getCooledAttackStrength(float adjustTicks) { return getAttackCooldown(adjustTicks); } // Paper - OBFHELPER
public float getAttackCooldown(float f) {
return MathHelper.a(((float) this.aA + f) / this.eR(), 0.0F, 1.0F);
}
+ public void resetCooldown() { this.ey(); } // Paper - OBFHELPER
public void resetAttackCooldown() {
this.aA = 0;
}
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index bb6635be243a270752e1c47a9646a13ea6707baf..5412e83e0c531d477e6df99eae8fea645044b1f3 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1949,6 +1949,20 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
getInventory().setItemInMainHand(hand);
}
+ // Paper start
+ public float getCooldownPeriod() {
+ return getHandle().getCooldownPeriod();
+ }
+
+ public float getCooledAttackStrength(float adjustTicks) {
+ return getHandle().getCooledAttackStrength(adjustTicks);
+ }
+
+ public void resetCooldown() {
+ getHandle().resetCooldown();
+ }
+ // Paper end
+
// Spigot start
private final Player.Spigot spigot = new Player.Spigot()
{