3
0
Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 20:40:07 +01:00
Paper/Spigot-Server-Patches/0037-Fast-draining.patch
Zach Brown c02c01b2c5
Add rate limiting to PacketPlayInUseItem as well
Also removes our toggle for Spigot's option, I doubt anyone uses it.
2016-09-10 21:44:06 -05:00

114 Zeilen
5.3 KiB
Diff

From 678a7464e92867731d118c7beea8f565e5ad6c69 Mon Sep 17 00:00:00 2001
From: Byteflux <byte@byteflux.net>
Date: Wed, 2 Mar 2016 12:20:52 -0600
Subject: [PATCH] Fast draining
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index ca0ac9b..f8b90e3 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -200,4 +200,11 @@ public class PaperWorldConfig {
optimizeExplosions = getBoolean("optimize-explosions", false);
log("Optimize explosions: " + optimizeExplosions);
}
+
+ public boolean fastDrainLava;
+ public boolean fastDrainWater;
+ private void fastDrain() {
+ fastDrainLava = getBoolean("fast-drain.lava", false);
+ fastDrainWater = getBoolean("fast-drain.water", false);
+ }
}
diff --git a/src/main/java/net/minecraft/server/BlockFlowing.java b/src/main/java/net/minecraft/server/BlockFlowing.java
index def694a..0b5bc19 100644
--- a/src/main/java/net/minecraft/server/BlockFlowing.java
+++ b/src/main/java/net/minecraft/server/BlockFlowing.java
@@ -74,7 +74,7 @@ public class BlockFlowing extends BlockFluids {
}
}
- if (this.material == Material.LAVA && i < 8 && i1 < 8 && i1 > i && random.nextInt(4) != 0) {
+ if (!world.paperConfig.fastDrainLava && this.material == Material.LAVA && i < 8 && i1 < 8 && i1 > i && random.nextInt(4) != 0) { // Paper
j *= 4;
}
@@ -82,7 +82,7 @@ public class BlockFlowing extends BlockFluids {
this.f(world, blockposition, iblockdata);
} else {
i = i1;
- if (i1 < 0) {
+ if (i1 < 0 || canFastDrain(world, blockposition)) { // Paper - Fast draining
world.setAir(blockposition);
} else {
iblockdata = iblockdata.set(BlockFlowing.LEVEL, Integer.valueOf(i1));
@@ -275,6 +275,7 @@ public class BlockFlowing extends BlockFluids {
}
+ // Paper start
/**
* Paper - Get flow speed. Throttle if its water and flowing adjacent to lava
*/
@@ -288,4 +289,57 @@ public class BlockFlowing extends BlockFluids {
}
return super.a(world);
}
+
+ private int getFluidLevel(IBlockAccess iblockaccess, BlockPosition blockposition) {
+ return iblockaccess.getType(blockposition).getMaterial() == this.material ? iblockaccess.getType(blockposition).get(BlockFluids.LEVEL) : -1;
+ }
+
+ /**
+ * Paper - Data check method for fast draining
+ */
+ public int getData(World world, BlockPosition position) {
+ int data = this.getFluidLevel((IBlockAccess) world, position);
+ return data < 8 ? data : 0;
+ }
+
+ /**
+ * Paper - Checks surrounding blocks to determine if block can be fast drained
+ */
+ public boolean canFastDrain(World world, BlockPosition position) {
+ boolean result = false;
+ int data = getData(world, position);
+ if (this.material == Material.WATER) {
+ if (world.paperConfig.fastDrainWater) {
+ result = true;
+ if (getData(world, position.down()) < 0) {
+ result = false;
+ } else if (world.getType(position.north()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.north()) < data) {
+ result = false;
+ } else if (world.getType(position.south()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.south()) < data) {
+ result = false;
+ } else if (world.getType(position.west()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.west()) < data) {
+ result = false;
+ } else if (world.getType(position.east()).getBlock().getBlockData().getMaterial() == Material.WATER && getData(world, position.east()) < data) {
+ result = false;
+ }
+ }
+ } else if (this.material == Material.LAVA) {
+ if (world.paperConfig.fastDrainLava) {
+ result = true;
+ if (getData(world, position.down()) < 0 || world.getType(position.up()).getBlock().getBlockData().getMaterial() != Material.AIR) {
+ result = false;
+ } else if (world.getType(position.north()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.north()) < data) {
+ result = false;
+ } else if (world.getType(position.south()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.south()) < data) {
+ result = false;
+ } else if (world.getType(position.west()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.west()) < data) {
+ result = false;
+ } else if (world.getType(position.east()).getBlock().getBlockData().getMaterial() == Material.LAVA && getData(world, position.east()) < data) {
+ result = false;
+ }
+ }
+ }
+ return result;
+ }
+ // Paper end
}
--
2.10.0.windows.1