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bffb08c2f9
The Paper method was chosen for deprecation because it was more restrictive in that it has an isGliding check.
44 Zeilen
2.9 KiB
Diff
44 Zeilen
2.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
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Date: Thu, 9 Dec 2021 00:08:11 -0800
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Subject: [PATCH] Fix ChunkSnapshot#isSectionEmpty(int) and optimize
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PalettedContainer copying by not using codecs
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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index b4b2f961d1e4f8b5b199052efefd96bcbfc3e68b..41981307bc7d5bfce99f902290201ddd377dfc22 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftChunk.java
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@@ -291,13 +291,17 @@ public class CraftChunk implements Chunk {
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PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>>[] biome = (includeBiome || includeBiomeTempRain) ? new PalettedContainer[cs.length] : null;
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Registry<net.minecraft.world.level.biome.Biome> iregistry = this.worldServer.registryAccess().registryOrThrow(Registries.BIOME);
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- Codec<PalettedContainerRO<Holder<net.minecraft.world.level.biome.Biome>>> biomeCodec = PalettedContainer.codecRO(iregistry.asHolderIdMap(), iregistry.holderByNameCodec(), PalettedContainer.Strategy.SECTION_BIOMES, iregistry.getHolderOrThrow(Biomes.PLAINS));
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for (int i = 0; i < cs.length; i++) {
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- CompoundTag data = new CompoundTag();
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- data.put("block_states", ChunkSerializer.BLOCK_STATE_CODEC.encodeStart(NbtOps.INSTANCE, cs[i].getStates()).get().left().get());
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- sectionBlockIDs[i] = ChunkSerializer.BLOCK_STATE_CODEC.parse(NbtOps.INSTANCE, data.getCompound("block_states")).get().left().get();
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+ // Paper start
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+ sectionEmpty[i] = cs[i].hasOnlyAir(); // Paper - fix sectionEmpty array not being filled
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+ if (!sectionEmpty[i]) {
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+ sectionBlockIDs[i] = cs[i].getStates().copy(); // Paper - use copy instead of round tripping with codecs
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+ } else {
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+ sectionBlockIDs[i] = CraftChunk.emptyBlockIDs; // Paper - use cached instance for empty block sections
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+ }
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+ // Paper end
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LevelLightEngine lightengine = this.worldServer.getLightEngine();
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DataLayer skyLightArray = lightengine.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(this.x, chunk.getSectionYFromSectionIndex(i), this.z)); // SPIGOT-7498: Convert section index
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@@ -316,8 +320,7 @@ public class CraftChunk implements Chunk {
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}
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if (biome != null) {
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- data.put("biomes", biomeCodec.encodeStart(NbtOps.INSTANCE, cs[i].getBiomes()).get().left().get());
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- biome[i] = biomeCodec.parse(NbtOps.INSTANCE, data.getCompound("biomes")).get().left().get();
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+ biome[i] = ((PalettedContainer<Holder<net.minecraft.world.level.biome.Biome>>) cs[i].getBiomes()).copy(); // Paper - use copy instead of round tripping with codecs
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}
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}
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