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286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
27 Zeilen
1.3 KiB
Diff
27 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 1 Feb 2021 15:35:14 -0800
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Subject: [PATCH] Fix chunks refusing to unload at low TPS
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The full chunk future is appended to the chunk save future, but
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when moving to unloaded ticket level it is not being completed with
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the empty chunk access, so the chunk save must wait for the full
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chunk future to complete. We can simply schedule to the immediate
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executor to get this effect, rather than the main mailbox.
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 73cd4d12a4991a69adf3f19665bfb5672b7f2ecf..a7bc1d6ce7eebfe0b10f8c179b6a1441169d8fc1 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -1273,9 +1273,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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return chunk;
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});
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- }, (runnable) -> {
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- this.mainThreadMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
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- });
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+ }, this.mainThreadExecutor); // Paper - queue to execute immediately so this doesn't delay chunk unloading
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}
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public int getTickingGenerated() {
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