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Paper/Spigot-Server-Patches/0510-Fix-Per-World-Difficulty-Remembering-Difficulty.patch
Riley Park 9907cedecb
New chat events for better Adventure support (#5289)
Bump Adventure to 4.6.0

fixes #5216
fixes #5261
fixes #5287
2021-03-01 19:07:12 -08:00

76 Zeilen
4.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 28 Jun 2020 03:59:10 -0400
Subject: [PATCH] Fix Per World Difficulty / Remembering Difficulty
Fixes per world difficulty with /difficulty command and also
makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load.
diff --git a/src/main/java/net/minecraft/server/CommandDifficulty.java b/src/main/java/net/minecraft/server/CommandDifficulty.java
index bc71070c670d1a64c60b9f19711a5e8a50ace56e..9efc743e028650ccc9cda5a2c9deb1836253b91d 100644
--- a/src/main/java/net/minecraft/server/CommandDifficulty.java
+++ b/src/main/java/net/minecraft/server/CommandDifficulty.java
@@ -36,10 +36,11 @@ public class CommandDifficulty {
public static int a(CommandListenerWrapper commandlistenerwrapper, EnumDifficulty enumdifficulty) throws CommandSyntaxException {
MinecraftServer minecraftserver = commandlistenerwrapper.getServer();
- if (minecraftserver.getSaveData().getDifficulty() == enumdifficulty) {
+ WorldServer world = commandlistenerwrapper.getWorld(); // Paper
+ if (world.worldDataServer.getDifficulty() == enumdifficulty) { // Paper
throw CommandDifficulty.a.create(enumdifficulty.c());
} else {
- minecraftserver.a(enumdifficulty, true);
+ minecraftserver.a(world, enumdifficulty, true); // Paper
commandlistenerwrapper.sendMessage(new ChatMessage("commands.difficulty.success", new Object[]{enumdifficulty.b()}), true);
return 0;
}
diff --git a/src/main/java/net/minecraft/server/DedicatedServer.java b/src/main/java/net/minecraft/server/DedicatedServer.java
index f5792b999ce42acb13ae9a62ceb2ddec39abe209..5504facd2e453238caa71d98743be5416d4dd4fe 100644
--- a/src/main/java/net/minecraft/server/DedicatedServer.java
+++ b/src/main/java/net/minecraft/server/DedicatedServer.java
@@ -323,7 +323,7 @@ public class DedicatedServer extends MinecraftServer implements IMinecraftServer
@Override
public void updateWorldSettings() {
- this.a(this.getDedicatedServerProperties().difficulty, true);
+ //this.a(this.getDedicatedServerProperties().difficulty, true); // Paper - Don't overwrite level.dat's difficulty, keep current
}
@Override
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index d0ce4b96174f85c545a457fe864c7ebadc727ade..ca417825eb0827caad817f65b5132f1de37e3679 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -1524,11 +1524,14 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
}
}
- public void a(EnumDifficulty enumdifficulty, boolean flag) {
+ // Paper start - fix per world difficulty
+ public void a(WorldServer world, EnumDifficulty enumdifficulty, boolean flag) {
+ WorldDataServer worldData = world.worldDataServer;
if (flag || !this.saveData.isDifficultyLocked()) {
this.saveData.setDifficulty(this.saveData.isHardcore() ? EnumDifficulty.HARD : enumdifficulty);
- this.updateSpawnFlags();
- this.getPlayerList().getPlayers().forEach(this::b);
+ world.setSpawnFlags(worldData.getDifficulty() != EnumDifficulty.PEACEFUL && ((DedicatedServer)this).propertyManager.getProperties().spawnMonsters, this.getSpawnAnimals());
+ //this.getPlayerList().getPlayers().forEach(this::b);
+ // Paper end
}
}
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index 3bce154babc74a63b5b9b3009c5b96aa4bdd9bd0..e4787193d9d18ba32e60f4507aa7f138e068e0a6 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -2883,7 +2883,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
public void a(PacketPlayInDifficultyChange packetplayindifficultychange) {
PlayerConnectionUtils.ensureMainThread(packetplayindifficultychange, this, this.player.getWorldServer());
if (this.player.k(2) || this.isExemptPlayer()) {
- this.minecraftServer.a(packetplayindifficultychange.b(), false);
+ //this.minecraftServer.a(packetplayindifficultychange.b(), false); // Paper - don't allow clients to change this
}
}