Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-23 14:50:08 +01:00
47 Zeilen
2.3 KiB
Diff
47 Zeilen
2.3 KiB
Diff
--- a/net/minecraft/server/DedicatedServerProperties.java
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+++ b/net/minecraft/server/DedicatedServerProperties.java
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@@ -2,9 +2,11 @@
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import java.util.Properties;
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import java.util.concurrent.TimeUnit;
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+import joptsimple.OptionSet; // CraftBukkit
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public class DedicatedServerProperties extends PropertyManager<DedicatedServerProperties> {
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+ public final boolean debug = this.getBoolean("debug", false); // CraftBukkit
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public final boolean onlineMode = this.getBoolean("online-mode", true);
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public final boolean preventProxyConnections = this.getBoolean("prevent-proxy-connections", false);
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public final String serverIp = this.getString("server-ip", "");
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@@ -51,8 +53,10 @@
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public final PropertyManager<DedicatedServerProperties>.EditableProperty<Integer> playerIdleTimeout;
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public final PropertyManager<DedicatedServerProperties>.EditableProperty<Boolean> whiteList;
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- public DedicatedServerProperties(Properties properties) {
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- super(properties);
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+ // CraftBukkit start
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+ public DedicatedServerProperties(Properties properties, OptionSet optionset) {
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+ super(properties, optionset);
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+ // CraftBukkit end
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this.difficulty = (EnumDifficulty) this.a("difficulty", a(EnumDifficulty::getById, EnumDifficulty::a), EnumDifficulty::c, EnumDifficulty.EASY);
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this.gamemode = (EnumGamemode) this.a("gamemode", a(EnumGamemode::getById, EnumGamemode::a), EnumGamemode::b, EnumGamemode.SURVIVAL);
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this.levelName = this.getString("level-name", "world");
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@@ -96,12 +100,14 @@
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this.whiteList = this.b("white-list", false);
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}
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- public static DedicatedServerProperties load(java.nio.file.Path java_nio_file_path) {
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- return new DedicatedServerProperties(loadPropertiesFile(java_nio_file_path));
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+ // CraftBukkit start
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+ public static DedicatedServerProperties load(java.nio.file.Path java_nio_file_path, OptionSet optionset) {
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+ return new DedicatedServerProperties(loadPropertiesFile(java_nio_file_path), optionset);
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}
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@Override
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- protected DedicatedServerProperties reload(Properties properties) {
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- return new DedicatedServerProperties(properties);
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+ protected DedicatedServerProperties reload(Properties properties, OptionSet optionset) {
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+ return new DedicatedServerProperties(properties, optionset);
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+ // CraftBukkit end
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}
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}
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