Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-12-20 21:40:06 +01:00
116 Zeilen
6.2 KiB
Diff
116 Zeilen
6.2 KiB
Diff
--- a/net/minecraft/server/Container.java
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+++ b/net/minecraft/server/Container.java
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@@ -7,6 +7,17 @@
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import java.util.Set;
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import javax.annotation.Nullable;
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+// CraftBukkit start
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+import java.util.HashMap;
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+import java.util.Map;
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+import org.bukkit.craftbukkit.inventory.CraftInventory;
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+import org.bukkit.craftbukkit.inventory.CraftItemStack;
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+import org.bukkit.event.Event.Result;
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+import org.bukkit.event.inventory.InventoryDragEvent;
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+import org.bukkit.event.inventory.InventoryType;
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+import org.bukkit.inventory.InventoryView;
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+// CraftBukkit end
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+
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public abstract class Container {
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public NonNullList<ItemStack> b = NonNullList.a();
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@@ -18,6 +29,18 @@
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protected List<ICrafting> listeners = Lists.newArrayList();
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private final Set<EntityHuman> i = Sets.newHashSet();
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+ // CraftBukkit start
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+ public boolean checkReachable = true;
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+ public abstract InventoryView getBukkitView();
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+ public void transferTo(Container other, org.bukkit.craftbukkit.entity.CraftHumanEntity player) {
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+ InventoryView source = this.getBukkitView(), destination = other.getBukkitView();
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+ ((CraftInventory) source.getTopInventory()).getInventory().onClose(player);
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+ ((CraftInventory) source.getBottomInventory()).getInventory().onClose(player);
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+ ((CraftInventory) destination.getTopInventory()).getInventory().onOpen(player);
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+ ((CraftInventory) destination.getBottomInventory()).getInventory().onOpen(player);
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+ }
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+ // CraftBukkit end
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+
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public Container() {}
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protected Slot a(Slot slot) {
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@@ -128,6 +151,7 @@
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l = playerinventory.getCarried().getCount();
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Iterator iterator = this.h.iterator();
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+ Map<Integer, ItemStack> draggedSlots = new HashMap<Integer, ItemStack>(); // CraftBukkit - Store slots from drag in map (raw slot id -> new stack)
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while (iterator.hasNext()) {
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Slot slot1 = (Slot) iterator.next();
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ItemStack itemstack3 = playerinventory.getCarried();
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@@ -143,12 +167,48 @@
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}
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l -= itemstack4.getCount() - j1;
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- slot1.set(itemstack4);
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+ // slot1.set(itemstack4);
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+ draggedSlots.put(slot1.rawSlotIndex, itemstack4); // CraftBukkit - Put in map instead of setting
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+ }
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+ }
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+
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+ // CraftBukkit start - InventoryDragEvent
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+ InventoryView view = getBukkitView();
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+ org.bukkit.inventory.ItemStack newcursor = CraftItemStack.asCraftMirror(itemstack2);
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+ newcursor.setAmount(l);
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+ Map<Integer, org.bukkit.inventory.ItemStack> eventmap = new HashMap<Integer, org.bukkit.inventory.ItemStack>();
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+ for (Map.Entry<Integer, ItemStack> ditem : draggedSlots.entrySet()) {
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+ eventmap.put(ditem.getKey(), CraftItemStack.asBukkitCopy(ditem.getValue()));
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+ }
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+
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+ // It's essential that we set the cursor to the new value here to prevent item duplication if a plugin closes the inventory.
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+ ItemStack oldCursor = playerinventory.getCarried();
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+ playerinventory.setCarried(CraftItemStack.asNMSCopy(newcursor));
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+
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+ InventoryDragEvent event = new InventoryDragEvent(view, (newcursor.getType() != org.bukkit.Material.AIR ? newcursor : null), CraftItemStack.asBukkitCopy(oldCursor), this.dragType == 1, eventmap);
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+ entityhuman.world.getServer().getPluginManager().callEvent(event);
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+
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+ // Whether or not a change was made to the inventory that requires an update.
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+ boolean needsUpdate = event.getResult() != Result.DEFAULT;
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+
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+ if (event.getResult() != Result.DENY) {
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+ for (Map.Entry<Integer, ItemStack> dslot : draggedSlots.entrySet()) {
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+ view.setItem(dslot.getKey(), CraftItemStack.asBukkitCopy(dslot.getValue()));
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+ }
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+ // The only time the carried item will be set to null is if the inventory is closed by the server.
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+ // If the inventory is closed by the server, then the cursor items are dropped. This is why we change the cursor early.
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+ if (playerinventory.getCarried() != null) {
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+ playerinventory.setCarried(CraftItemStack.asNMSCopy(event.getCursor()));
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+ needsUpdate = true;
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}
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+ } else {
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+ playerinventory.setCarried(oldCursor);
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}
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- itemstack2.setCount(l);
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- playerinventory.setCarried(itemstack2);
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+ if (needsUpdate && entityhuman instanceof EntityPlayer) {
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+ ((EntityPlayer) entityhuman).updateInventory(this);
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+ }
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+ // CraftBukkit end
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}
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this.d();
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@@ -258,6 +318,15 @@
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}
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slot2.f();
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+ // CraftBukkit start - Make sure the client has the right slot contents
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+ if (entityhuman instanceof EntityPlayer && slot2.getMaxStackSize() != 64) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutSetSlot(this.windowId, slot2.rawSlotIndex, slot2.getItem()));
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+ // Updating a crafting inventory makes the client reset the result slot, have to send it again
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+ if (this.getBukkitView().getType() == InventoryType.WORKBENCH || this.getBukkitView().getType() == InventoryType.CRAFTING) {
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+ ((EntityPlayer) entityhuman).playerConnection.sendPacket(new PacketPlayOutSetSlot(this.windowId, 0, this.getSlot(0).getItem()));
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+ }
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+ }
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+ // CraftBukkit end
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}
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}
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} else if (inventoryclicktype == InventoryClickType.SWAP && j >= 0 && j < 9) {
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