Mirror von
https://github.com/PaperMC/Paper.git
synchronisiert 2024-11-15 04:20:04 +01:00
120 Zeilen
6.9 KiB
Diff
120 Zeilen
6.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 2277 <38501234+2277@users.noreply.github.com>
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Date: Tue, 31 Mar 2020 10:33:55 +0100
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Subject: [PATCH] Move player to spawn point if spawn in unloaded world
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If the playerdata contains an invalid world (missing, unloaded, invalid,
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etc.), spawn the player at the spawn point of the main world.
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Co-authored-by: Wyatt Childers <wchilders@nearce.com>
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index ec5673ff22706006a2bcfb5f5a9e8840ee27ac45..c8c27311ade7d4a70d5398b3a4cb50eedd02a2f9 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -198,6 +198,7 @@ public abstract class PlayerList {
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}
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Optional<CompoundTag> optional = this.load(player); // CraftBukkit - decompile error
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+ ResourceKey<Level> resourcekey = null; // Paper
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// CraftBukkit start - Better rename detection
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if (optional.isPresent()) {
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CompoundTag nbttagcompound = optional.get();
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@@ -207,19 +208,47 @@ public abstract class PlayerList {
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}
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}
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// CraftBukkit end
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- ResourceKey<Level> resourcekey = (ResourceKey) optional.flatMap((nbttagcompound) -> {
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+ // Paper start - move logic in Entity to here, to use bukkit supplied world UUID & reset to main world spawn if no valid world is found
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+ boolean[] invalidPlayerWorld = {false};
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+ bukkitData: if (optional.isPresent()) {
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+ // The main way for bukkit worlds to store the world is the world UUID despite mojang adding custom worlds
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+ final org.bukkit.World bWorld;
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+ if (optional.get().contains("WorldUUIDMost") && optional.get().contains("WorldUUIDLeast")) {
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+ bWorld = org.bukkit.Bukkit.getServer().getWorld(new UUID(optional.get().getLong("WorldUUIDMost"), optional.get().getLong("WorldUUIDLeast")));
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+ } else if (optional.get().contains("world", net.minecraft.nbt.Tag.TAG_STRING)) { // Paper - legacy bukkit world name
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+ bWorld = org.bukkit.Bukkit.getServer().getWorld(optional.get().getString("world"));
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+ } else {
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+ break bukkitData; // if neither of the bukkit data points exist, proceed to the vanilla migration section
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+ }
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+ if (bWorld != null) {
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+ resourcekey = ((CraftWorld) bWorld).getHandle().dimension();
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+ } else {
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+ resourcekey = Level.OVERWORLD;
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+ invalidPlayerWorld[0] = true;
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+ }
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+ }
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+ if (resourcekey == null) { // only run the vanilla logic if we haven't found a world from the bukkit data
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+ // Below is the vanilla way of getting the dimension, this is for migration from vanilla servers
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+ resourcekey = optional.flatMap((nbttagcompound) -> {
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+ // Paper end
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DataResult<ResourceKey<Level>> dataresult = DimensionType.parseLegacy(new Dynamic(NbtOps.INSTANCE, nbttagcompound.get("Dimension"))); // CraftBukkit - decompile error
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Logger logger = PlayerList.LOGGER;
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Objects.requireNonNull(logger);
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- return dataresult.resultOrPartial(logger::error);
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- }).orElse(player.serverLevel().dimension()); // CraftBukkit - SPIGOT-7507: If no dimension, fall back to existing dimension loaded from "WorldUUID", which in turn defaults to World.OVERWORLD
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+ // Paper start - reset to main world spawn if no valid world is found
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+ final Optional<ResourceKey<Level>> result = dataresult.resultOrPartial(logger::error);
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+ invalidPlayerWorld[0] = result.isEmpty();
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+ return result;
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+ }).orElse(Level.OVERWORLD); // Paper - revert to vanilla default main world, this isn't an "invalid world" since no player data existed
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+ }
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+ // Paper end
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ServerLevel worldserver = this.server.getLevel(resourcekey);
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ServerLevel worldserver1;
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if (worldserver == null) {
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PlayerList.LOGGER.warn("Unknown respawn dimension {}, defaulting to overworld", resourcekey);
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worldserver1 = this.server.overworld();
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+ invalidPlayerWorld[0] = true; // Paper - reset to main world if no world with parsed value is found
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} else {
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worldserver1 = worldserver;
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}
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@@ -227,6 +256,10 @@ public abstract class PlayerList {
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// Paper start - Entity#getEntitySpawnReason
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if (optional.isEmpty()) {
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player.spawnReason = org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT; // set Player SpawnReason to DEFAULT on first login
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+ // Paper start - reset to main world spawn if first spawn or invalid world
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+ }
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+ if (optional.isEmpty() || invalidPlayerWorld[0]) {
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+ // Paper end - reset to main world spawn if first spawn or invalid world
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player.moveTo(player.adjustSpawnLocation(worldserver1, worldserver1.getSharedSpawnPos()).getBottomCenter(), 0.0F, 0.0F);
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}
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// Paper end - Entity#getEntitySpawnReason
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index fa80b6220aba144521dc0a2a35914c10046c1963..5b8e264098f1b713de15f714bae59d3efda365cf 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -2502,27 +2502,8 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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}
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// CraftBukkit end
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- // CraftBukkit start - Reset world
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- if (this instanceof ServerPlayer) {
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- Server server = Bukkit.getServer();
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- org.bukkit.World bworld = null;
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-
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- // TODO: Remove World related checks, replaced with WorldUID
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- String worldName = nbt.getString("world");
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-
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- if (nbt.contains("WorldUUIDMost") && nbt.contains("WorldUUIDLeast")) {
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- UUID uid = new UUID(nbt.getLong("WorldUUIDMost"), nbt.getLong("WorldUUIDLeast"));
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- bworld = server.getWorld(uid);
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- } else {
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- bworld = server.getWorld(worldName);
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- }
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-
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- if (bworld == null) {
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- bworld = ((org.bukkit.craftbukkit.CraftServer) server).getServer().getLevel(Level.OVERWORLD).getWorld();
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- }
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-
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- ((ServerPlayer) this).setLevel(bworld == null ? null : ((CraftWorld) bworld).getHandle());
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- }
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+ // CraftBukkit start
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+ // Paper - move world parsing/loading to PlayerList#placeNewPlayer
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this.getBukkitEntity().readBukkitValues(nbt);
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if (nbt.contains("Bukkit.invisible")) {
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boolean bukkitInvisible = nbt.getBoolean("Bukkit.invisible");
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