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Paper/patches/server/0718-Optimise-non-flush-packet-sending.patch
Lukas Alt bcec5b11e6
Fixed large packet handling (#9147)
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2023-04-27 19:50:14 +01:00

56 Zeilen
2.7 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Tue, 22 Sep 2020 01:49:19 -0700
Subject: [PATCH] Optimise non-flush packet sending
Places like entity tracking make heavy use of packet sending,
and internally netty will use some very expensive thread wakeup
calls when scheduling.
Thanks to various hacks in ProtocolLib as well as other
plugins, we cannot simply use a queue of packets to group
send on execute. We have to call execute for each packet.
Tux's suggestion here is exactly what was needed - tag
the Runnable indicating it should not make a wakeup call.
Big thanks to Tux for making this possible as I had given
up on this optimisation before he came along.
Locally this patch drops the entity tracker tick by a full 1.5x.
diff --git a/src/main/java/net/minecraft/network/Connection.java b/src/main/java/net/minecraft/network/Connection.java
index ed27a0eb28b39f045064432107a86efc3b5927cd..9b46c1068b7b52f735423fc255ae6e949dd5cb0b 100644
--- a/src/main/java/net/minecraft/network/Connection.java
+++ b/src/main/java/net/minecraft/network/Connection.java
@@ -48,6 +48,8 @@ import org.slf4j.Logger;
import org.slf4j.Marker;
import org.slf4j.MarkerFactory;
+
+import io.netty.util.concurrent.AbstractEventExecutor; // Paper
public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
private static final float AVERAGE_PACKETS_SMOOTHING = 0.75F;
@@ -428,9 +430,19 @@ public class Connection extends SimpleChannelInboundHandler<Packet<?>> {
if (this.channel.eventLoop().inEventLoop()) {
this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
} else {
+ // Paper start - optimise packets that are not flushed
+ // note: since the type is not dynamic here, we need to actually copy the old executor code
+ // into two branches. On conflict, just re-copy - no changes were made inside the executor code.
+ if (!flush) {
+ AbstractEventExecutor.LazyRunnable run = () -> {
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter
+ };
+ this.channel.eventLoop().execute(run);
+ } else { // Paper end - optimise packets that are not flushed
this.channel.eventLoop().execute(() -> {
- this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper
+ this.doSendPacket(packet, callbacks, enumprotocol, enumprotocol1, flush); // Paper - add flush parameter // Paper - diff on change
});
+ } // Paper
}
}