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Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: eec4aab0 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent 205213c6 SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron CraftBukkit Changes: b8c522d5 SPIGOT-6657: Add getPlayer to SheepDyeWoolEvent f04a77dc SPIGOT-6656: CauldronLevelChangeEvent is not fired correctly when dripstone fills the cauldron d1dbcebc SPIGOT-6653: Canceling snow bucket placement removes snow from bucket 4f34a67b #891: Fix scheduler task ID overflow and duplication issues Spigot Changes: d03d7f12 BUILDTOOLS-604: Rebuild patches
20 Zeilen
1.2 KiB
Diff
20 Zeilen
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 16 Jul 2016 19:11:17 -0500
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Subject: [PATCH] Don't lookup game profiles that have no UUID and no name
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diff --git a/src/main/java/net/minecraft/server/players/GameProfileCache.java b/src/main/java/net/minecraft/server/players/GameProfileCache.java
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index 548627b5a12e79ac31136b2695e45f9452115348..7ef77c38537b85deb7d388a7331e895c54a8ba95 100644
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--- a/src/main/java/net/minecraft/server/players/GameProfileCache.java
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+++ b/src/main/java/net/minecraft/server/players/GameProfileCache.java
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@@ -101,7 +101,7 @@ public class GameProfileCache {
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repository.findProfilesByNames(new String[]{name}, Agent.MINECRAFT, profilelookupcallback);
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GameProfile gameprofile = (GameProfile) atomicreference.get();
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- if (!GameProfileCache.usesAuthentication() && gameprofile == null) {
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+ if (!GameProfileCache.usesAuthentication() && gameprofile == null && !org.apache.commons.lang3.StringUtils.isBlank(name)) { // Paper - Don't lookup a profile with a blank name
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UUID uuid = Player.createPlayerUUID(new GameProfile((UUID) null, name));
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return Optional.of(new GameProfile(uuid, name));
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