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Paper/patches/server/0673-Do-not-run-close-logic-for-inventories-on-chunk-unlo.patch
2023-06-07 22:26:06 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Thu, 11 Mar 2021 03:03:32 -0800
Subject: [PATCH] Do not run close logic for inventories on chunk unload
Still call the event and change the active container though. We
want to avoid close logic because it's possible to load the
chunk through it. This should also be OK from a leak prevention/
state desync POV because the TE is getting unloaded anyways.
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 5795836844691ce4bcfaf3df8ae6dc28b80df47a..00508122ab504b1a84ef050145749fa9fea7a7d1 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -1472,9 +1472,13 @@ public class ServerLevel extends Level implements WorldGenLevel {
// Spigot Start
for (net.minecraft.world.level.block.entity.BlockEntity tileentity : chunk.getBlockEntities().values()) {
if (tileentity instanceof net.minecraft.world.Container) {
+ // Paper start - this area looks like it can load chunks, change the behavior
+ // chests for example can apply physics to the world
+ // so instead we just change the active container and call the event
for (org.bukkit.entity.HumanEntity h : Lists.newArrayList(((net.minecraft.world.Container) tileentity).getViewers())) {
- h.closeInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
+ ((org.bukkit.craftbukkit.entity.CraftHumanEntity)h).getHandle().closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason.UNLOADED); // Paper
}
+ // Paper end
}
}
// Spigot End
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index ca9732bc1be9035ee6dd4184b362f73f4db82768..6fa598820b54559a5c7739f050be08ff36a020e7 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1615,6 +1615,18 @@ public class ServerPlayer extends Player {
this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
this.doCloseContainer();
}
+ // Paper start - special close for unloaded inventory
+ @Override
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ // copied from above
+ CraftEventFactory.handleInventoryCloseEvent(this, reason); // CraftBukkit
+ // Paper end
+ // copied from below
+ this.connection.send(new ClientboundContainerClosePacket(this.containerMenu.containerId));
+ this.containerMenu = this.inventoryMenu;
+ // do not run close logic
+ }
+ // Paper end - special close for unloaded inventory
@Override
public void doCloseContainer() {
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index fd39c81ab54e07630fa12e9e451dcd9b529db446..b69e0cd17467752707a33540cd6113dc21554ca1 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -503,6 +503,11 @@ public abstract class Player extends LivingEntity {
this.containerMenu = this.inventoryMenu;
}
// Paper end
+ // Paper start - special close for unloaded inventory
+ public void closeUnloadedInventory(org.bukkit.event.inventory.InventoryCloseEvent.Reason reason) {
+ this.containerMenu = this.inventoryMenu;
+ }
+ // Paper end - special close for unloaded inventory
public void closeContainer() {
this.containerMenu = this.inventoryMenu;