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Mirror von https://github.com/PaperMC/Paper.git synchronisiert 2024-11-15 04:20:04 +01:00
Paper/patches/server/0291-PlayerDeathEvent-getItemsToKeep.patch
Jake Potrebic 3e90a19183
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
304e83eb PR-1002: Improve documentation and implementation of getMaxStackSize
e8215ea2 SPIGOT-7638: Library loader does not seem to resolve every dependency
79c595c0 SPIGOT-7637: Bad logic in checking nullability of AttributeModifier slots

CraftBukkit Changes:
91b1fc3f1 SPIGOT-7644: Fix ItemMeta#getAsString
4e77a81e1 SPIGOT-7615: PlayerLeashEntityEvent cancelled eats lead
996f660f3 Do not remove leash knot if leasing to an existing leash knot gets cancelled
f70367d42 SPIGOT-7643: Fix inverted leash event cancelled usage and remove leash knot if no entity gets leashed
7ddb48294 SPIGOT-7640: Abnormal jumping height of wind charge
080c8711e SPIGOT-7639: Incoming plugin channels not working
ad549847e Open a direct connection instead of pinging mojang server to check if it is reachable
38e2926c5 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
2024-04-27 18:00:01 -07:00

78 Zeilen
3.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Mar 2019 23:01:33 -0400
Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
Exposes a mutable array on items a player should keep on death
Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
== AT ==
public net.minecraft.world.entity.player.Inventory compartments
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 8fa241f2f229a8b0950bc1f8a7de61a02bc1020c..0fd8af120734973d425dbd286a59d2b9c1a05162 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -890,6 +890,46 @@ public class ServerPlayer extends Player {
});
}
+ // Paper start - PlayerDeathEvent#getItemsToKeep
+ private static void processKeep(org.bukkit.event.entity.PlayerDeathEvent event, NonNullList<ItemStack> inv) {
+ List<org.bukkit.inventory.ItemStack> itemsToKeep = event.getItemsToKeep();
+ if (inv == null) {
+ // remainder of items left in toKeep - plugin added stuff on death that wasn't in the initial loot?
+ if (!itemsToKeep.isEmpty()) {
+ for (org.bukkit.inventory.ItemStack itemStack : itemsToKeep) {
+ event.getEntity().getInventory().addItem(itemStack);
+ }
+ }
+
+ return;
+ }
+
+ for (int i = 0; i < inv.size(); ++i) {
+ ItemStack item = inv.get(i);
+ if (EnchantmentHelper.hasVanishingCurse(item) || itemsToKeep.isEmpty() || item.isEmpty()) {
+ inv.set(i, ItemStack.EMPTY);
+ continue;
+ }
+
+ final org.bukkit.inventory.ItemStack bukkitStack = item.getBukkitStack();
+ boolean keep = false;
+ final Iterator<org.bukkit.inventory.ItemStack> iterator = itemsToKeep.iterator();
+ while (iterator.hasNext()) {
+ final org.bukkit.inventory.ItemStack itemStack = iterator.next();
+ if (bukkitStack.equals(itemStack)) {
+ iterator.remove();
+ keep = true;
+ break;
+ }
+ }
+
+ if (!keep) {
+ inv.set(i, ItemStack.EMPTY);
+ }
+ }
+ }
+ // Paper end - PlayerDeathEvent#getItemsToKeep
+
@Override
public void die(DamageSource damageSource) {
// this.gameEvent(GameEvent.ENTITY_DIE); // Paper - move below event cancellation check
@@ -974,7 +1014,12 @@ public class ServerPlayer extends Player {
this.dropExperience();
// we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
if (!event.getKeepInventory()) {
- this.getInventory().clearContent();
+ // Paper start - PlayerDeathEvent#getItemsToKeep
+ for (NonNullList<ItemStack> inv : this.getInventory().compartments) {
+ processKeep(event, inv);
+ }
+ processKeep(event, null);
+ // Paper end - PlayerDeathEvent#getItemsToKeep
}
this.setCamera(this); // Remove spectated target