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Spigot still maintains some partial implementation of "tick skipping", a practice in which the MinecraftServer.currentTick field is updated not by an increment of one per actual tick, but instead set to System.currentTimeMillis() / 50. This behaviour means that the tracked tick may "skip" a tick value in case a previous tick took more than the expected 50ms. To compensate for this in important paths, spigot/craftbukkit implements "wall-time". Instead of incrementing/decrementing ticks on block entities/entities by one for each call to their tick() method, they instead increment/decrement important values, like an ItemEntity's age or pickupDelay, by the difference of `currentTick - lastTick`, where `lastTick` is the value of `currentTick` during the last tick() call. These "fixes" however do not play nicely with minecraft's simulation distance as entities/block entities implementing the above behaviour would "catch up" their values when moving from a non-ticking chunk to a ticking one as their `lastTick` value remains stuck on the last tick in a ticking chunk and hence lead to a large "catch up" once ticked again. Paper completely removes the "tick skipping" behaviour (See patch "Further-improve-server-tick-loop"), making the above precautions completely unnecessary, which also rids paper of the previous described incompatibility with non-ticking chunks.
25 Zeilen
1.6 KiB
Diff
25 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Mon, 21 Jun 2021 21:24:45 -0400
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Subject: [PATCH] Add TameableDeathMessageEvent
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diff --git a/src/main/java/net/minecraft/world/entity/TamableAnimal.java b/src/main/java/net/minecraft/world/entity/TamableAnimal.java
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index 7b7bc1a205dfacbe5709011b6b6799e75af9e4cc..4c5b0b1a71ec5ba0e8dcd5ef52bf667e9bb30be9 100644
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--- a/src/main/java/net/minecraft/world/entity/TamableAnimal.java
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+++ b/src/main/java/net/minecraft/world/entity/TamableAnimal.java
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@@ -241,7 +241,12 @@ public abstract class TamableAnimal extends Animal implements OwnableEntity {
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@Override
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public void die(DamageSource damageSource) {
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if (!this.level().isClientSide && this.level().getGameRules().getBoolean(GameRules.RULE_SHOWDEATHMESSAGES) && this.getOwner() instanceof ServerPlayer) {
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- this.getOwner().sendSystemMessage(this.getCombatTracker().getDeathMessage());
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+ // Paper start - Add TameableDeathMessageEvent
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+ io.papermc.paper.event.entity.TameableDeathMessageEvent event = new io.papermc.paper.event.entity.TameableDeathMessageEvent((org.bukkit.entity.Tameable) getBukkitEntity(), io.papermc.paper.adventure.PaperAdventure.asAdventure(this.getCombatTracker().getDeathMessage()));
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+ if (event.callEvent()) {
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+ this.getOwner().sendSystemMessage(io.papermc.paper.adventure.PaperAdventure.asVanilla(event.deathMessage()));
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+ }
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+ // Paper end - Add TameableDeathMessageEvent
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}
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super.die(damageSource);
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