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286bd1bfb5
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
19 Zeilen
936 B
Diff
19 Zeilen
936 B
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mariell Hoversholm <proximyst@proximyst.com>
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Date: Sun, 27 Sep 2020 16:25:24 +0200
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Subject: [PATCH] Don't mark dirty in invalid locations (SPIGOT-6086)
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diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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index 9810810467a9052f3362056e9372dd3d0f56b417..c2a040f735db091b5fb6017aa28a95f91ebcd9d3 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
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@@ -234,6 +234,7 @@ public class ChunkHolder {
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}
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public void blockChanged(BlockPos pos) {
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+ if (!pos.isInsideBuildHeightAndWorldBoundsHorizontal(levelHeightAccessor)) return; // Paper - SPIGOT-6086 for all invalid locations; avoid acquiring locks
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LevelChunk chunk = this.getTickingChunk();
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if (chunk != null) {
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