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Paper/patches/server/0507-Don-t-mark-dirty-in-invalid-locations-SPIGOT-6086.patch
Spottedleaf 286bd1bfb5
1.18 misc performance dev branch (#7368)
- Port player chunk loader patch
Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking.
Adds simulation distance API, deprecates old no-tick method.
- More collision optimisations
Ancient patch from tuinity that never could be pushed to master.
- Fix Optimise ArraySetSorted#removeIf patch
- Execute chunk tasks fairly for worlds while waiting for next tick
- Port Replace ticket level propagator
2022-02-18 09:44:46 -08:00

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Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sun, 27 Sep 2020 16:25:24 +0200
Subject: [PATCH] Don't mark dirty in invalid locations (SPIGOT-6086)
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 9810810467a9052f3362056e9372dd3d0f56b417..c2a040f735db091b5fb6017aa28a95f91ebcd9d3 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -234,6 +234,7 @@ public class ChunkHolder {
}
public void blockChanged(BlockPos pos) {
+ if (!pos.isInsideBuildHeightAndWorldBoundsHorizontal(levelHeightAccessor)) return; // Paper - SPIGOT-6086 for all invalid locations; avoid acquiring locks
LevelChunk chunk = this.getTickingChunk();
if (chunk != null) {