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https://github.com/PaperMC/Paper.git
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Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com> Co-authored-by: zml <zml@stellardrift.ca> Co-authored-by: Mariell Hoversholm <proximyst@proximyst.com>
56 Zeilen
3.0 KiB
Diff
56 Zeilen
3.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: jmp <jasonpenilla2@me.com>
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Date: Sat, 31 Oct 2020 11:49:01 -0700
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Subject: [PATCH] Fix client lag on advancement loading
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When new advancements are added via the UnsafeValues#loadAdvancement
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API, it triggers a full datapack reload when this is not necessary. The
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advancement is already loaded directly into the advancement registry,
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and the point of saving the advancement to the Bukkit datapack seems to
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be for persistence. By removing the call to reload datapacks when an
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advancement is loaded, the client no longer completely freezes up when
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adding a new advancement.
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To ensure the client still receives the updated advancement data, we
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manually reload the advancement data for all players, which
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normally takes place as a part of the datapack reloading.
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diff --git a/src/main/java/net/minecraft/server/AdvancementDataPlayer.java b/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
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index 17789407b9e86896a963a305a13357286aa5f319..c680319e4040be2b60795b22a5e65d6444cc67ed 100644
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--- a/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
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+++ b/src/main/java/net/minecraft/server/AdvancementDataPlayer.java
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@@ -78,6 +78,7 @@ public class AdvancementDataPlayer {
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}
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+ public final void reload(AdvancementDataWorld advancementDataWorld) { this.a(advancementDataWorld); } // Paper - OBFHELPER
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public void a(AdvancementDataWorld advancementdataworld) {
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this.a();
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this.data.clear();
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@@ -374,6 +375,7 @@ public class AdvancementDataPlayer {
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}
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+ public final void sendUpdateIfNeeded(EntityPlayer entityPlayer) { this.b(entityPlayer); } // Paper - OBFHELPER
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public void b(EntityPlayer entityplayer) {
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if (this.m || !this.i.isEmpty() || !this.j.isEmpty()) {
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Map<MinecraftKey, AdvancementProgress> map = Maps.newHashMap();
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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index e073db219a35c3ac02e4c5f65a9ad405cd148d1d..979f3504e6a6ca46993f3d9b0f408ab6744bdccd 100644
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--- a/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftMagicNumbers.java
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@@ -282,7 +282,13 @@ public final class CraftMagicNumbers implements UnsafeValues {
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Bukkit.getLogger().log(Level.SEVERE, "Error saving advancement " + key, ex);
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}
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- MinecraftServer.getServer().getPlayerList().reload();
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+ // Paper start
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+ //MinecraftServer.getServer().getPlayerList().reload();
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+ MinecraftServer.getServer().getPlayerList().getPlayers().forEach(player -> {
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+ player.getAdvancementData().reload(MinecraftServer.getServer().getAdvancementData());
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+ player.getAdvancementData().sendUpdateIfNeeded(player);
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+ });
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+ // Paper end
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return bukkit;
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}
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