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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
48 Zeilen
2.7 KiB
Diff
48 Zeilen
2.7 KiB
Diff
From 8ef86481680f97fad2ed4cf61ff596e2030d628b Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 16 May 2016 23:19:16 -0400
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Subject: [PATCH] Avoid blocking on Network Manager creation
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Per Paper issue 294
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diff --git a/src/main/java/net/minecraft/server/ServerConnection.java b/src/main/java/net/minecraft/server/ServerConnection.java
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index e7e2168508..37a22ba6f7 100644
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--- a/src/main/java/net/minecraft/server/ServerConnection.java
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+++ b/src/main/java/net/minecraft/server/ServerConnection.java
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@@ -39,6 +39,15 @@ public class ServerConnection {
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public volatile boolean c;
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private final List<ChannelFuture> listeningChannels = Collections.synchronizedList(Lists.newArrayList());
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private final List<NetworkManager> connectedChannels = Collections.synchronizedList(Lists.newArrayList());
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+ // Paper start - prevent blocking on adding a new network manager while the server is ticking
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+ private final java.util.Queue<NetworkManager> pending = new java.util.concurrent.ConcurrentLinkedQueue<>();
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+ private void addPending() {
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+ NetworkManager manager = null;
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+ while ((manager = pending.poll()) != null) {
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+ connectedChannels.add(manager);
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+ }
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+ }
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+ // Paper end
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public ServerConnection(MinecraftServer minecraftserver) {
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this.e = minecraftserver;
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@@ -73,7 +82,7 @@ public class ServerConnection {
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channel.pipeline().addLast("timeout", new ReadTimeoutHandler(30)).addLast("legacy_query", new LegacyPingHandler(ServerConnection.this)).addLast("splitter", new PacketSplitter()).addLast("decoder", new PacketDecoder(EnumProtocolDirection.SERVERBOUND)).addLast("prepender", new PacketPrepender()).addLast("encoder", new PacketEncoder(EnumProtocolDirection.CLIENTBOUND));
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NetworkManager networkmanager = new NetworkManager(EnumProtocolDirection.SERVERBOUND);
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- ServerConnection.this.connectedChannels.add(networkmanager);
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+ pending.add(networkmanager); // Paper
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channel.pipeline().addLast("packet_handler", networkmanager);
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networkmanager.setPacketListener(new HandshakeListener(ServerConnection.this.e, networkmanager));
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}
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@@ -112,6 +121,7 @@ public class ServerConnection {
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synchronized (this.connectedChannels) {
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// Spigot Start
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+ this.addPending(); // Paper
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// This prevents players from 'gaming' the server, and strategically relogging to increase their position in the tick order
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if ( org.spigotmc.SpigotConfig.playerShuffle > 0 && MinecraftServer.currentTick % org.spigotmc.SpigotConfig.playerShuffle == 0 )
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{
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--
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2.26.2
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