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The new behavior of disconnect to block the current thread until the disconnect succeeded is better than throwing it off to happen at some point
21 Zeilen
1.5 KiB
Diff
21 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
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Date: Wed, 15 Jun 2022 21:52:57 -0400
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Subject: [PATCH] Prevent empty items from being added to world
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The previous solution caused a bunch of bandaid fixes inorder to resolve edge cases where minecraft/the api might spawn items that are air.
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Just simply prevent them from being added to the world instead.
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index d839dd47eb02ce30119c57ff2c1a46c9570fe913..e1e0cf97d2badd26a9391bf0f758edae262a14c2 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1235,6 +1235,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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// WorldServer.LOGGER.warn("Tried to add entity {} but it was marked as removed already", EntityTypes.getKey(entity.getType())); // CraftBukkit
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return false;
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} else {
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+ if (entity instanceof net.minecraft.world.entity.item.ItemEntity itemEntity && itemEntity.getItem().isEmpty()) return false; // Paper - Prevent empty items from being added
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// Paper start - capture all item additions to the world
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if (captureDrops != null && entity instanceof net.minecraft.world.entity.item.ItemEntity) {
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captureDrops.add((net.minecraft.world.entity.item.ItemEntity) entity);
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