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Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
58 Zeilen
2.4 KiB
Diff
58 Zeilen
2.4 KiB
Diff
From 37dc0a1dbb61d77c7b055ed6a0eb436c38f8f663 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Mon, 11 Mar 2013 20:04:34 -0400
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Subject: [PATCH] PlayerDeathEvent#getItemsToKeep
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Exposes a mutable array on items a player should keep on death
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Example Usage: https://gist.github.com/aikar/5bb202de6057a051a950ce1f29feb0b4
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 07a52441a..1e97d04b3 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -17,6 +17,40 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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private boolean keepLevel = false;
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private boolean keepInventory = false;
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+ // Paper start
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+ private List<ItemStack> itemsToKeep = new java.util.ArrayList<>();
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+
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+ /**
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+ * A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule)
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+ *
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+ * You <b>MUST</b> remove the item from the .getDrops() collection too or it will duplicate!
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+ * <pre>{@code
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+ * {@literal @EventHandler(ignoreCancelled = true)}
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+ * public void onPlayerDeath(PlayerDeathEvent event) {
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+ * for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) {
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+ * ItemStack drop = iterator.next();
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+ * List<String> lore = drop.getLore();
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+ * if (lore != null && !lore.isEmpty()) {
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+ * if (lore.get(0).contains("(SOULBOUND)")) {
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+ * iterator.remove();
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+ * event.getItemsToKeep().add(drop);
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+ * }
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+ * }
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+ * }
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+ * }
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+ * }</pre>
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+ *
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+ * Adding an item to this list that the player did not previously have will give them the item on death.
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+ * An example case could be a "Note" that "You died at X/Y/Z coordinates"
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+ *
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+ * @return The list to hold items to keep
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+ */
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+ @NotNull
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+ public List<ItemStack> getItemsToKeep() {
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+ return itemsToKeep;
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+ }
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+ // Paper end
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+
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public PlayerDeathEvent(@NotNull final Player player, @NotNull final List<ItemStack> drops, final int droppedExp, @Nullable final String deathMessage) {
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this(player, drops, droppedExp, 0, deathMessage);
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}
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--
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2.26.2
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