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57dd397155
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: b999860d SPIGOT-2304: Add LootGenerateEvent CraftBukkit Changes:77fd87e4
SPIGOT-2304: Implement LootGenerateEventa1a705ee
SPIGOT-5566: Doused campfires & fires should call EntityChangeBlockEvent41712edd
SPIGOT-5707: PersistentDataHolder not Persistent on API dropped Item
41 Zeilen
1.3 KiB
Diff
41 Zeilen
1.3 KiB
Diff
From 4544bc81906853de4bea0111e8bb6e633eac83d5 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Tue, 4 Sep 2018 15:01:54 -0500
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Subject: [PATCH] Expose attack cooldown methods for Player
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index c37d7fca0..3600b4c84 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1703,6 +1703,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* @param profile The new profile to use
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*/
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void setPlayerProfile(@NotNull PlayerProfile profile);
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+
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+ /**
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+ * Returns the amount of ticks the current cooldown lasts
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+ *
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+ * @return Amount of ticks cooldown will last
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+ */
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+ float getCooldownPeriod();
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+
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+ /**
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+ * Returns the percentage of attack power available based on the cooldown (zero to one).
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+ *
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+ * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation
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+ * @return Percentage of attack power available
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+ */
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+ float getCooledAttackStrength(float adjustTicks);
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+
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+ /**
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+ * Reset the cooldown counter to 0, effectively starting the cooldown period.
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+ */
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+ void resetCooldown();
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// Paper end
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// Spigot start
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--
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2.26.2
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